[squeak-dev] halos now cause a MouseLeave event to be sent to its target
Chris Muller
asqueaker at gmail.com
Tue Jun 5 21:37:51 UTC 2018
In 5.1, I could have a halo on my morph and let it retain keyboard focus.
Now, in 5.2, invoking halos sends a MouseLeave event, which my app
responds to by removing keyboard focus.
Halos are *around* the morph, the mouse pointer is still *in* the
(bounds of) morph. I don't think their invocation should cause this
event to be signaled... what do you think?
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