[squeak-dev] halos now cause a MouseLeave event to be sent to its target

Chris Muller asqueaker at gmail.com
Tue Jun 5 21:37:51 UTC 2018


In 5.1, I could have a halo on my morph and let it retain keyboard focus.

Now, in 5.2, invoking halos sends a MouseLeave event, which my app
responds to by removing keyboard focus.

Halos are *around* the morph, the mouse pointer is still *in* the
(bounds of) morph.  I don't think their invocation should cause this
event to be signaled...   what do you think?


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