[squeak-dev] [not really an announcement] Morph To Method

Chris Cunningham cunningham.cb at gmail.com
Mon Mar 5 03:54:27 UTC 2018


On Sun, Mar 4, 2018 at 7:46 PM, David T. Lewis <lewis at mail.msen.com> wrote:

> On Sun, Mar 04, 2018 at 06:36:14PM -0800, Chris Cunningham wrote:
> > Hi.
> >
> > So, ever since I started actually using Morphic to build things with
> > drag/drop, I've wanted to build a little tool to turn those morphs back
> > into code/classes in Squeak.  I started out working on that, but got
> > distracted (especially since I started hand-coding for each and every
> Morph
> > how to encode them - and I wasn't going to have the patience for that).
> >
> > When Tm Jhnsn wrote that he wanted the same thing, I dusted off my old
> > approach, and made it work - mostly.  If you look in
> >
> > MCHttpRepository
> >     location: 'http://www.squeaksource.com/morphToMethod'
> >     user: 'cbc'
> >     password: ''
> >
> > and version 9, it should take most simple morphs and encode them.  It can
> > also take some morphs from EToys and encode them as well, although I
> really
> > don't know enough about EToys to figure out how to trap the right pieces.
> >
> > If you do this, please heed the warnings in the class!  My first attempt
> at
> > the EToys with TileMap morph wound up bringing in the whole TileMaps -
> > morph and tiles both.  At this point, it is more of a spike - is this a
> > useful direction to go, or not?
> >
> > Video: *https://youtu.be/ou9g1_eLszM <https://youtu.be/ou9g1_eLszM>*
> > (Taken right after running through the TileMap video myself)
> >
> > -CBC
>
> Well that's pretty cool stuff!
>
> Dave
>
> Thanks.
Forgot to mention that the search part doesn't work in the new morph - part
of the 'I don't understand EToys enough'.
-cbc
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