[squeak-dev] Wonderland 3D support
Bruce O'Neel
bruce.oneel at pckswarms.ch
Thu Oct 25 13:25:47 UTC 2018
Hi,
It seems to be there in the MacOS 64 bit cog build as well.
$ pwd
[Squeak.app/Contents/Resources/Squeak3D.bundle/Contents/MacOS](http://Squeak.app/Contents/Resources/Squeak3D.bundle/Contents/MacOS)
$ ls -lh Squeak3D
-rwxr-xr-x 1 A B 70K 20 oct 10:16 Squeak3D
$ file Squeak3D
Squeak3D: Mach-O 64-bit bundle x86_64
cheers
bruce
> On Tue, Oct 23, 2018 at 10:45:51PM +0200, St??phane Rollandin wrote:
> > Le 23/10/2018 ?? 21:08, Bert Freudenberg a ??crit??:
> > >On Tue, Oct 23, 2018 at 4:22 AM St??phane Rollandin
> > > wrote:
> > >
> > > Hello all,
> > >
> > > I am trying to revive an old game I did way back in Squeak 3.8; it is
> > > based on Balloon3D and Wonderland. I have it running fine in Squeak 5.1
> > > but it is very slow, because there is no 3D support anymore in the
> > > current VM. Where can I find the appropriate plugins? These are the
> > > ones
> > > needed for B3DPrimitiveEngine isAvailable to return true.
> > >
> > >
> > >You need the Squeak3D plugin and B3DAcceleratorPlugin.
> >
> > Yes, it is the Squeak3D plugin that I am looking for.
> >
> > Any pointer?
> >
> > Stef
> >
>
> This does not directly answer your question, but for what it's worth
> a 64-bit interpreter VM on Linux includes the plugin. I do not know
> if it works correctly, but it certainly can be compiled:
>
> lewis at lewis-Gazelle-Pro:/usr/local/lib/squeak/4.16.5-3765$ file *3D*
> so.B3DAcceleratorPlugin: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=5f8e5a465e57ada5ddd21ff03d6346d413727394, not stripped
> so.Squeak3D: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=1e0aaac558f5ded46aec16c2b0158c246536c7a1, not stripped
>
>
> This means that the plugin should also be buildable on Cog/Spur.
> I can't help with Windows VM builds, but I see no reason that it
> would not work on 32-bit Windows, and possibly 64-bit windows also.
>
> Maybe someone with a Windows build environment can confirm?
>
> Dave
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