[squeak-dev] 64 bit migration

Tobias Pape Das.Linux at gmx.de
Thu Oct 17 21:17:59 UTC 2019


> On 17.10.2019, at 23:12, Bert Freudenberg <bert at freudenbergs.de> wrote:
> 
> We do not have a good story for converting old 32 bit interpreter images to the new format and runtime.
> 
> Eliot used to have scripts to convert an image to Cog, and then to Spur. But I'm not sure anyone besides Eliot ever successfully used them. Also not sure where they are.
> 
> If we just want to run an old image, a PC emulator with a 32 bit Linux VM might be the best bet.
> 
> Also, SqueakJS is fast enough to run many old images (e.g. Etoys and Scratch). Many plugins are not implemented yet, but it's certainly possible, at least as a stand-alone Electron app (as opposed to a web app).

BTW: RSqueak is 64bit too and can run 32bit images.

Best regards
	-Tobias

> 
> - Bert -
>  
> 
> 
> On Thu, Oct 17, 2019 at 12:56 PM Michael Rueger <lists at andience.co.nz> wrote:
> Hi all,
> 
> it's that time of year again, Apple making everybody's life miserable, this time by cutting off 32 bit support.
> 
> And as an XCode user I will have no choice but to update...
> 
> Having a gazillion 32 bit images lying around (Sophie, Plopp, Tweak etc) my question is what would be the best way to 
> migrate to 64 bit?
> 
> Couldn't find anything, but that could just be because I'm great at missing the obvious sometimes ;-)
> 
> I can of course keep a current MacOS installation around, but that is not really a long term solution.
> 
> Any pointer(s) appreciated!
> 
> Cheers
> 
> Michael
> 
> 
> 




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