[squeak-dev] 64 bit migration

Yoshiki Ohshima Yoshiki.Ohshima at acm.org
Thu Oct 17 21:36:04 UTC 2019


For me, whether I can load my .pr files (the project files) onto Etoys
is more important than just running an old image...

On Thu, Oct 17, 2019 at 1:53 PM Eliot Miranda <eliot.miranda at gmail.com> wrote:
>
>
>
> On Thu, Oct 17, 2019 at 1:03 PM Edgar De Cleene <edgardec2005 at gmail.com> wrote:
>>
>> Welcome to Lost (Catalina)
>> It’s impossible make a 64 bit VM which open 32 bit .images ?
>
>
> It is not necessary.  Spur 32-bit images can be automatically and reliably converted to 64-bit Spur images.  However, it takes about 2 minutes so it is not something one wants to do on start-up.
>
>>
>>
>>
>> On Thu, 17 Oct 2019 at 16:56 Michael Rueger <lists at andience.co.nz> wrote:
>>>
>>> Hi all,
>>>
>>> it's that time of year again, Apple making everybody's life miserable, this time by cutting off 32 bit support.
>>>
>>> And as an XCode user I will have no choice but to update...
>>>
>>> Having a gazillion 32 bit images lying around (Sophie, Plopp, Tweak etc) my question is what would be the best way to
>>> migrate to 64 bit?
>>>
>>> Couldn't find anything, but that could just be because I'm great at missing the obvious sometimes ;-)
>>>
>>> I can of course keep a current MacOS installation around, but that is not really a long term solution.
>>>
>>> Any pointer(s) appreciated!
>>>
>>> Cheers
>>>
>>> Michael
>>>
>>>
>>
>
>
> --
> _,,,^..^,,,_
> best, Eliot
>


-- 
-- Yoshiki


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