[squeak-dev] The Inbox: Morphic-ct.1634.mcz

karl ramberg karlramberg at gmail.com
Sat Feb 29 16:55:26 UTC 2020


More nit picking about layout.
The buttons are more important than the text: Current selection:
Maybe remove that text all together.


Best,
Karl



On Sat, Feb 29, 2020 at 4:46 PM Thiede, Christoph <
Christoph.Thiede at student.hpi.uni-potsdam.de> wrote:

> > Would like that the text on the buttons did not abbreviate down.
>
> I think this is a space problem. If you expand it a little bit, you can
> read the full text:
>
>
>
>
> However, I added balloons for the buttons.
> Hm, should the default balloon text for each button in Squeak be its
> content if abbreviated?
>
> > One nice feature of old color picker is that it is modal and goes away
> on mouse up, but I guess I will get used to the new one.
>
> The advantage of the new one is that no modality is enforced. You can
> open multiple pickers side-by-side, even on the same target (though I'm
> afraid they are not synced).
>
> @Subbu: I value your argument, it's just the morph being recolored not
> really looking nice during moving your cursor when picking is enabled.
> Let's wait some time for others' opinions :)
>
> Best,
> Christoph
> ------------------------------
> *Von:* Squeak-dev <squeak-dev-bounces at lists.squeakfoundation.org> im
> Auftrag von K K Subbu <kksubbu.ml at gmail.com>
> *Gesendet:* Samstag, 29. Februar 2020 14:33:13
> *An:* squeak-dev at lists.squeakfoundation.org
> *Betreff:* Re: [squeak-dev] The Inbox: Morphic-ct.1634.mcz
>
> On 29/02/20 6:23 PM, Thiede, Christoph wrote:
> >  > Liveness support in Morphic is designed to handle situations like
> this.
> >
> > Fair point, liveness is a great good! However ...
> > The current approach makes it possible to click the picking button, move
> > your mouse and then click the picking button again without affecting the
> > target's color. It's like typing something into an inspector pane
> > without accepting it. Is this an important behavior? Otherwise, we could
> > drop that #isPicking conditional.
> Morphic is designed for live and direct interaction instead of modal
> interactions. When selecting a color, you either copy from another Morph
> (picking) or choose a new shade from a color pane. The color pane is
> quite dense, so a preview pane is useful while we click and drag over
> the pane. Morphic logic is quite compact and simple to implement. Using
> mode flags disrupts this flow and introduces unnecessary complexity.
>
> This is just my opinion. I will let others with more experience in
> Morphic pitch in their views.
>
> Regards .. Subbu
>
>
>
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