[squeak-dev] Rounding in MatrixTransform2x3

Vanessa Freudenberg vanessa at codefrau.net
Tue Jul 28 17:33:57 UTC 2020


On Tue, Jul 28, 2020 at 4:34 AM Stephan Lutz <dev at stlutz.net> wrote:

> While transforming points using MatrixTransform2x3 we noticed some strange
> rounding behavior:
>
> "with plugin"
> (MatrixTransform2x3 withOffset: 5 @ 10) localPointToGlobal: 0 at 0. "5 at 10"
> (MatrixTransform2x3 withOffset: -5 @ -10) localPointToGlobal: 0 at 0. "-4@
> -9"
>
> "without plugin"
> ((MatrixTransform2x3 withOffset: 5 @ 10) transformPoint: 0 at 0) rounded.
> "5 at 10"
> ((MatrixTransform2x3 withOffset: -5 @ -10) transformPoint: 0 at 0) rounded.
> "-5@ -10"
>
> It appears the code used to round in the plugin simply adds 0.5 and
> truncates the result, which does not work correctly for negative numbers.
> This code can be found in Matrix2x3Plugin >> #roundAndStoreResultPoint:
> and Matrix2x3Plugin >> #roundAndStoreResultRect:x0:y0:x1:y1: .
>
> ----
>
> On a kind of related note: Is there even a reason to round the resulting
> floats?
>
> While the class comment of MatrixTransform2x3 notes that this behavior is
> intentional, glancing quickly over its uses we could not find anything
> taking advantage or benefiting from it. It's also not a limitation of the
> DisplayTransform interface, since MorphicTransform does produce floating
> point values. Wouldn't it be much more versatile and easier to leave
> rounding to users if they actually need it?
>
No. Having a float result means that the primitive would need to allocate
two Float objects. Any allocation can fail due to memory exhaustion. So the
primitive would have to be made to retry the allocation after running a
garbage collection.

Secondly, its results are primarily used to set up a WarpBlt IIRC, for
drawing rotated user objects in Etoys. WarpBlt fails if the coords are not
integers. The failure code rounds the numbers and retries. Doing the
rounding in the matrix primitives ensured a fast path to rendering - that's
why it was done that way.

So, there are very good reasons why the plugin returns integers. And there
are Squeak VMs where this still is a very reasonable behavior. It also
would be a good idea to document the reasoning in the class comment
of MatrixTransform2x3.

That being said, there is virtually no reason to use it when running on
Cog, much less Sista, especially on 64 bits where we have immediate floats.
An interesting thing would be to compare a pure Smalltalk implementation to
the performance of the plugin. If you need floating point transform
results, just write it in Smalltalk, would be my suggestion.

- Vanessa -
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