[squeak-dev] [ANN] TruffleSqueak 20.1.0 released

Jakob Reschke forums.jakob at resfarm.de
Sun Jun 21 21:36:00 UTC 2020


Nope, but your game simulation should not depend on the frame rate
anyway. :-) So it is rather the gaps of slowness that would make it
hard to play. But why get distracted from Tetris by browsing the menus
anyway...

Am So., 21. Juni 2020 um 23:21 Uhr schrieb Fabio Niephaus <lists at fniephaus.com>:
>
> On Sun, Jun 21, 2020 at 11:06 PM Jakob Reschke <forums.jakob at resfarm.de> wrote:
> >
> > Am So., 21. Juni 2020 um 22:24 Uhr schrieb Fabio Niephaus <lists at fniephaus.com>:
> > > A demo of
> > > TruffleSqueak and OSVM running the BouncingAtomsMorph side-by-side is
> > > at https://twitter.com/fniephaus/status/1021366253045387265
> >
> > Impressive. Almost like a human being, except that this machine both
> > learns and computes much faster. :-)
> >
>
> Peak performance is really good, but I'm not sure you want this sort
> of noticeable warmup behavior in graphical tools or something like a
> game. Imagine playing Tetris: the JIT would make it orders of
> magnitudes harder to play.
>
> Fabio
>


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