[squeak-dev] We need to talk about graphics
Stéphane Rollandin
lecteur at zogotounga.net
Tue Jun 30 06:26:19 UTC 2020
> Is GPU& shader support necessary/desirable:
> yes if real-time rendering for thighs like games/VR are important, but
> in that case there
> is a bigger problem jitter caused by GC,
In the image I just uploaded two days ago and that one can get from
http://www.zogotounga.net/comp/squeak/rogue.htm the main feature is a 2D
real-time top-down game.
I found that the GC-caused jitter was indeed a problem, but also that
the main culprit was the time it takes to simply paint an image which is
a surprisingly (to me) slow operation.
That, plus the alpha-blending issue that was discussed on the VM list a
little ago, where Juan proposed two new primitives.
Stef
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