[squeak-dev] Can we make computing the local variables in the debugger lazy?
Eliot Miranda
eliot.miranda at gmail.com
Tue Sep 29 12:26:29 UTC 2020
> On Sep 29, 2020, at 1:07 AM, Marcel Taeumel <marcel.taeumel at hpi.de> wrote:
>
>
> Hi Eliot, hi all!
>
> I fixed the issue with Tools-mt.989. The logic was already there in #runUntil.
<3 thank you, thank you, thank you!!
> Best,
> Marcel
>> Am 19.09.2020 23:00:33 schrieb Levente Uzonyi <leves at caesar.elte.hu>:
>>
>> Hi Christoph,
>>
>> On Sat, 19 Sep 2020, Thiede, Christoph wrote:
>>
>> >
>> > Hi Eliot,
>> >
>> >
>> > very nice finding once again! I #timeProfile'd the menu button action and as I expected, the most expensive operation is the shout styling by the new inspectors, including the decompilation of every method:
>>
>> What was it exactly that you profiled?
>>
>> The screenshot shows that 76.9% was spent in #initializeVariablesFromContext,
>> of which 52.5% of the time was spent in CompiledMethod(CompiledCode) >>
>> #getSource. The rest of the tree is not visible, but these methods have
>> nothing to do with parsing or styling, they initialize the parser and
>> normally should take <1 ms.
>>
>> Also, why is the decompiler producing the source code?
>>
>> >
>> >
>> > [IMAGE]
>> >
>> >
>> > First, when loading ShoutCore-ct.78 (Inbox), the speed doubles (but probably that's rather a problem with my sources file, see the thread about this commit).
>>
>> You may want to try compiling a VM where FilePlugin's CreateFile does not
>> set the FILE_FLAG_SEQUENTIAL_SCAN flag, and see if it helps with file
>> reading performance.
>>
>>
>> Levente
>>
>> >
>> > Second, we do not redraw the world while running to the selection, so we do not need to update the inspectors at all. I think we could split up #doStep into some #basicDoStep (which would perform the actual stepping logic) +
>> > some #updateContextDuring: (which would update the stack list and the inspectors), then we would need to trigger the updates only once from #runToSelection:.
>> > As an alternative, we could make this method a bit more complex but responsive by applying the same updating logic from #runUntil.
>> >
>> > What do you think? :-)
>> >
>> > Best,
>> > Christoph
>> >
>> > _________________________________________________________________________________________________________________________________________________________________________________________________________________________________
>> > Von: Squeak-dev im Auftrag von Eliot Miranda
>> > Gesendet: Samstag, 19. September 2020 20:17:12
>> > An: The general-purpose Squeak developers list; Taeumel, Marcel
>> > Betreff: [squeak-dev] Can we make computing the local variables in the debugger lazy?
>> > Hi Marcel,
>> >
>> > can we try and reduce the frequency at which we compute the variables in the context inspector in the debugger? It is a noticeable performance hit. I really like the user interface, but the performance hit is making
>> > debugging difficult.
>> >
>> > As an example use this:
>> >
>> > | samples sineTable sound |
>> > "1 second of A below middle C (220Hz). 16000 / 220 is 72.72 recurring"
>> > sineTable := SoundPlayer sineTable: 73.
>> > sineTable doWithIndex: "And let's not deafen anyone..."
>> > [:sample :index| sineTable at: index put: sample // 4].
>> > samples := SoundBuffer new: 16000.
>> > 1 to: samples size by: sineTable size do:
>> > [:i| samples replaceFrom: i to: (i + sineTable size - 1 min: 16000) with: sineTable startingAt: 1].
>> > 1 to: 146 do:
>> > [:i|
>> > samples at: i put: ((samples at: i) * i / 146) asInteger.
>> > samples at: 16001 - i put: ((samples at: 16001 - i) * i / 146) asInteger].
>> > sound := SampledSound
>> > samples: samples
>> > samplingRate: 16000.
>> > sound := MixedSound new
>> > add: sound pan: 0.25;
>> > add: sound pan: 0.75;
>> > yourself.
>> > sound computeSamplesForSeconds: sound duration
>> >
>> >
>> > Open a workspace in e.g. a 64-bit image prior to Tools-mt.965 (I used an image containing Tools-mt.942). Debug the above in the workspace. Position the cursor at "sound computeSamplesForSeconds: sound duration" and do "run
>> > to here". It is essentially instantaneous.
>> >
>> > Now do the same in a contemporary trunk image. It takes almost 6 seconds.
>> >
>> > I used to be able to click step as fast as I could and the system would keep up with me. Now I find that if I click too fast I can accumulate excess clicks and when I stp clicking the system will continue stepping and go too
>> > far.
>> >
>> > I don't want to lose the feedback the new variables list gives us. But I do find the performance hit tedious. I wonder could we cache the list and only update it
>> > - when Morphic updates, and
>> > - when the context changes?
>> >
>> >
>> > _,,,^..^,,,_
>> > best, Eliot
>> >
>> >
>
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