[squeak-dev] Unloading EToys from Squeak Image

Eliot Miranda eliot.miranda at gmail.com
Sat Jan 30 01:50:53 UTC 2021


On Fri, Jan 29, 2021 at 4:22 AM K K Subbu <kksubbu.ml at gmail.com> wrote:

> On 29/01/21 2:54 pm, Marcel Taeumel wrote:
> >
> > Morph >> #player in "Morphic-Kernel" / "accessing"
> > BookMorph >> #goto: in "MorphicExtras-Books" / "navigation"
> > HandMorph >> #pasteMorph in "Morphic-Kernel" / "paste buffer"
> > Morph >> #isTileMorph in "Morphic-Kernel" / "classification"
> > HaloMorph >> #addTileHandle: in "Morphic-Widgets" / "handles"
>
> IIRC, Etoys was an experiment in visual programming for children too
> young to program via text but made fairly (hindsight!) intrusive changes
> to Morphic. Etoys was organically bound into Squeak; like conjoint twins.
>
> But that was then and this is now. Instead of shooting for a reloadable
> Etoys, what if the next Squeak release makes a clean break from Etoys?
>
> I propose that we slim down Squeak by removing all Etoys-related code by
> without trying to ensure that existing Etoys package successfully loads
> back into the image. This will slim down Squeak significantly and ease
> its maintenance.
>

-1000!!!

>
> The largest user base for Etoys was on XO laptop. Those users are
> unlikely to upgrade to new Squeak. Also, porting Etoys package to load
> into slimmer Squeak may be an easier and better way to continue research
> than striving to maintain both in the released image.
>
> Regards .. Subbu
>
>

-- 
_,,,^..^,,,_
best, Eliot
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