[squeak-dev] [OT] some Squeak music

Herbert König herbertkoenig at gmx.net
Wed Mar 17 18:20:16 UTC 2021


Thank's Stef,

I like it. For sure I lack the knowledge to understand the 'killer
technology' but I know nothing about composition :-)

Cheers,

Herbert

Am 17.03.2021 um 17:42 schrieb Stéphane Rollandin:
>> Impressive! As an outer world person I looked through the site but
>> didn't find any Screenshots. *I'd like to see the UI you're working
>> in, be it a lot of workspaces.* My UI usually is inspectors /
>> explorers on Objects with messages I send to them. Sometimes just
>> some buttons placed in the World. Making a GUI often is more than
>> doubling the effort.
>
> Attached:
>
> P1.png shows the graph of song parts, each in a box, and an explorer
> opened on the first of these boxes from where the composition final
> tweaks are performed via plain code.
>
> P2.png shows the contents of one of the boxes. The upper window is a
> score editor with several melodic line generators, the bottom left
> window is a projection playground which is the killer technology I am
> proud to have invented about twenty years ago now, and where raw
> melodic structures are generated, to be further processed by the above
> mentioned melodic line generators.
>
> So there is not a single UI, but instead multiple editors referencing
> each other. The navigation is heavily driven by rich menus that can be
> interactively destructured to yield buttons and sets of controls such
> as the "prototype setting" sliders in P2.png.
>
> But mostly it is a mess.
>
> Stef
>

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