[squeak-dev] [ANN] Modern OpenGL & GLFW for Squeak

gettimothy gettimothy at zoho.com
Tue Sep 28 19:16:20 UTC 2021


Great News.



I am running Slacware64  and I was able to open the GLFW window (really cool)



Getting an error on the B3D example MNU: GLUnpackLibrary>>#findTokens

but!, I will continue to poke around 





fwiw, 



OpenGL version string: 4.6.0 NVIDIA 418.30

OpenGL shading language version string: 4.60 NVIDIA



really appreciate you doing this work.



I am looking forward to the day we get Croquet runnging on 64 bit squeak.



cheers



t







---- On Fri, 24 Sep 2021 09:16:30 -0400 Stephan Lutz <dev at stlutz.net> wrote ----


Hey all,
 
 I've been working on hardware-accelerated graphics in Squeak for a
      bit now and wanted to share some of the projects I've been using
      to get current OpenGL versions running in Squeak trunk.
https://github.com/hpi-swa-lab/squeak-graphics-opengl/tree/main/OpenGL
 https://github.com/hpi-swa-lab/squeak-graphics-opengl/tree/main/GLFW

I'd consider these two projects mostly complete and hopefully
      stable, so feel free to try them out.
 You can find most of the interesting details in the READMEs (and
      class comments), so I'll hold myself back from repeating them
      here.
 If you have any questions, remarks or ideas pop me a message,
      create an issue or just answer this thread :)
 
 Cheers
 Stephan
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.squeakfoundation.org/pipermail/squeak-dev/attachments/20210928/2cc4dbf6/attachment.html>


More information about the Squeak-dev mailing list