[squeak-dev] [crash] segmentation violation on window resize
Marcel Taeumel
marcel.taeumel at hpi.de
Wed Apr 27 09:58:31 UTC 2022
Hi Lauren --
Nope. It just happened by chance. And only in a -f build. Hmm...
[
DisplayScreen setNewScreenSize: (1024 at 768) * 1.´
self currentWorld doOneCycle.
DisplayScreen setNewScreenSize: (1024 at 768) * 2.
self currentWorld doOneCycle.
] repeat.
Maybe it is a (Metal) texture allocating/freeing issue ...
Best,
Marcel
Am 27.04.2022 10:45:02 schrieb Marcel Taeumel <marcel.taeumel at hpi.de>:
Hi Lauren --
Thanks for reporting this. I was able to reproduce the issue. I am looking into it right now.
Best,
Marcel
Am 27.04.2022 07:12:41 schrieb Lauren Pullen <drurowin at gmail.com>:
Hi List,
What the subject line says. I had just toggled the UI scale between
200% and 300% and back again and the window had shrunk, so I resized it
to maximize it again and the VM aborted.
The the last call from the VM was in
-[sqSqueakOSXMetalView loadTexturesSubRectangle:]
-[sqSqueakOSXMetalView drawRect:]
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