[squeak-dev] Unable to install a specific TrueType font in 6.0
Bruce O'Neel
bruce.oneel at pckswarms.ch
Sun Aug 7 10:27:26 UTC 2022
Ah, of course, 10 minutes *after* I sent the email I stumbled upon the
right answer.
Latin1TextConverter browseAllCodePointsUsing: (TTCFont familyName:
'JSLAncient')
Once of course the font is installed.
On 2022-08-07T11:57:38.000+02:00, Bruce O'Neel
<bruce.oneel at pckswarms.ch> wrote:
> Hi Marcel,
>
> How do you get the cool display you attached to the email?
>
> Thanks!
>
> bruce
>
> -------------------------
>
> On 2022-08-04T11:37:21.000+02:00, Marcel Taeumel
> <marcel.taeumel at hpi.de> wrote:
>
>> Hi Stef --
>>
>> That font only has a deprecated Unicode 1.0 mapping table. And our
>> current "Windows Symbol" support is not compatible with what is in
>> that other table. And we ignore the "Mac Roman" tables at the
>> moment.
>>
>> Anyway, I added support for those deprecated Unicode mappings in
>> both 6.0 and 6.1alpha. Just hit update in your image.
>>
>> <image.png>
>>
>> There are still "holes" in #$¢ø, however, that's an issue in our
>> Bézier Renderer, which ave been there before.
>>
>> Best,
>> Marcel
>>
>>> Am 03.08.2022 20:00:25 schrieb Stéphane Rollandin
>>> <lecteur at zogotounga.net>:
>>>
>>> Hello,
>>>
>>> Attached is a TrueType font I use in my game.
>>>
>>> In a 5.3 image, I can load it fine.
>>> For example from a file list, using 'install ttf style' works.
>>>
>>> In a 6.0 image, 'install TrueType font' seems to work, but I
>>> have no
>>> glyphs for most characters and the font is unusable.
>>>
>>> I kind of need this specific font if I want to port my game to
>>> 6.0 in
>>> its current state, but am at a loss about what to do.
>>>
>>> Any help appreciated...
>>>
>>> Stef
>>
>> -------------------------
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