[squeak-dev] [FIX]Etoys pen glitch
marcel.taeumel at hpi.de
Mon Aug 15 11:19:11 UTC 2022
Hmm... cannot reproduce that one. Have you tried a fresh 6.1alpha?
> I’m not sure why it would do that?
Hmm... maybe the currently loaded Etoys package version is not the one from Trunk?
Am 15.08.2022 13:12:10 schrieb karl ramberg <karlramberg at gmail.com>:
When I tried to save a one method change of Etoys to the inbox, it listed all classes of Etoys in the version. This was with a fully updated trunk image with no other changes.
I’m not sure why it would do that? I only changed one method
On Mon, 15 Aug 2022 at 13:01, Marcel Taeumel <marcel.taeumel at hpi.de [mailto:marcel.taeumel at hpi.de]> wrote:
Hi Karl --
> Something is wrong with Etoys in the Inbox
What do you mean by that? If you want to propose a change to the Etoys package, base your version on the most recent Trunk version.
Am 14.08.2022 01:58:13 schrieb karl ramberg <karlramberg at gmail.com [mailto:karlramberg at gmail.com]>:
When a player rotates it gets added to a TranformationMorph. This causes a glitch when the player's pen is down. The players x and y coordinates briefly get set to 0 at 0 and a pen stroke is drawn to the top right corner.
When turning the player, lift the pen, and lower after turning is done.
PS: Something is wrong with Etoys in the Inbox, so all Etoys classes are added to the version when I try to save.
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