[squeak-dev] Freezing UI issue
Jaromir Matas
mail at jaromir.net
Fri Jul 1 09:43:34 UTC 2022
Hi All,
I'd like to ask you to help me understand this: If you run the following example in the Workspace, the UI will freeze (Alt + . recoverable indeed)
s := Semaphore new.
[1/0. s signal] fork.
s wait
The reason is obvious - the example runs inside the UI and hence the UI will start waiting on the semaphore s. At the same time the newly forked process will try to evaluate 1/0 and will request the UI to open a debugger but this won't happen because the UI is waiting on a semaphore.
Now the question: Why the system won't start the debugger in a new UI? There's no 'fundamental' reason why the UI should get stuck on a semaphore instead of taking care of the new error that occurred elsewhere in the meantime. Look at #spawnNewProcessIfThisIsUI: : the method tries to make sure there's a running UI so that a new debugger can be opened in case the UI is missing or is suspended. It feels like the situation where the UI *is blocked* has been left off - and I can't figure out whether by omission or intentionally.
I've tried to modify it like this:
spawnNewProcessIfThisIsUI: suspendedProcess
"Initialize a UI process if needed. Answer true if suspendedProcess was interrupted
from a UI process."
self uiProcess == suspendedProcess ifTrue: [
self spawnNewProcess.
^true
].
"Ensure that the UI process is running."
self uiProcess
ifNil: [self spawnNewProcess]
ifNotNil: [:p | (p isSuspended or: [p isBlocked]) ifTrue: [ "<------- here's my change... or: [p isBlocked]"
self restoreDisplay.
self uiProcess resume]].
^false "no new process was created"
... and the example above no longer blocks the UI !
I'm not saying this is a fix (I don't have any debugger/UI experience to fix it correctly); I'm just trying to demonstrate the functionality I'd like to achieve :) A real fix should maybe open a new UI instead of unblocking the existing one, I don't know…
Thanks very much for any input on this.
best,
Jaromir
--
Jaromír Matas
mail at jaromir.net
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