[squeak-dev] Setting Memory pointer for bitmap object.. is it possible without plugin?
LawsonEnglish
LEnglish5 at cox.net
Thu Mar 30 22:29:42 UTC 2023
Thanks. I’ve used FFI before, and have several references to shared memory on the Mac (other OS’s have similar facilities). The real question is about setting a pointer to the memory used by a Bitmap object.
Getting FFI to work with the latest version of Mac OS X is often quite painful due to all the security-related hoops you must jump through to give permission to an app to access libraries outside the app’s own set. I *think* that Apple’s built in shared memory API won’t be as covoluted to use via FFI as other libraries are, but haven’t tested it on Mac OS X 13.x (Ventura).
The real question is about setting the pointer that a Bitmap (in two or more images) uses. ELiot kindly offered to mentor me through the process of writing plugins. The real question is: am I up for that?
L
>
>
> Hi --
>
> I would use SqueakFFI and through that interface a system library for memory shared between processes. Maybe through memory-mapped files or similar...
>
> [URLS deleted to satisfy my malfunctioning ISP mailing system]
>
> Once you have your ExternalAddress for that shared memory region, you can start reading and writing bytes from multiple Squeak images. Watch out for synchronization/locking etc.
>
> Best,
> Marcel
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