[Squeak-fr] minesweeper and rules system

Noury Bouraqadi bouraqadi at ensm-douai.fr
Mar 18 Mar 08:33:55 UTC 2008


Bonjour Kevin,

C'est intéressant. Qu'est-ce que tu proposes comme solution pour la  
résolution des conflits entre règles ?
La plus ancienne (ou récente) gagne ? Toutes les règles applicables  
sont mises en oeuvre ?

Noury
On 17 mars 08, at 21:03, kevin wrote:

> Hello,
>
> imagine a kid playing famous minesweeper, but not directly, only  
> troughout a "robot" he's programming.
>
> For example, giving the robot the rule "if a 1 has only one hidden  
> square and no mine among its 8-neighbours then there is a mine under  
> the hidden square", then the robot fires this rule as far as  
> possible and then stops.
>
> The kid can only add new rules, which are immediatly effective; when  
> the robot cannot fire any rule, the kid has to give (discover) a new  
> one.
>
>
> Anybody knows something like that or is able to write it in squeak?
>
>
>
>
>
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Noury Bouraqadi
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Dr. Noury Bouraqadi - Enseignant/Chercheur
Responsable de l'enseignement de l'informatique
ARMINES - Ecole des Mines de Douai - Dept. I.A.
http://vst.ensm-douai.fr/noury

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