[Squeak-fr] minesweeper and rules system
Noury Bouraqadi
bouraqadi at ensm-douai.fr
Mar 18 Mar 08:33:55 UTC 2008
Bonjour Kevin,
C'est intéressant. Qu'est-ce que tu proposes comme solution pour la
résolution des conflits entre règles ?
La plus ancienne (ou récente) gagne ? Toutes les règles applicables
sont mises en oeuvre ?
Noury
On 17 mars 08, at 21:03, kevin wrote:
> Hello,
>
> imagine a kid playing famous minesweeper, but not directly, only
> troughout a "robot" he's programming.
>
> For example, giving the robot the rule "if a 1 has only one hidden
> square and no mine among its 8-neighbours then there is a mine under
> the hidden square", then the robot fires this rule as far as
> possible and then stops.
>
> The kid can only add new rules, which are immediatly effective; when
> the robot cannot fire any rule, the kid has to give (discover) a new
> one.
>
>
> Anybody knows something like that or is able to write it in squeak?
>
>
>
>
>
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Noury Bouraqadi
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Dr. Noury Bouraqadi - Enseignant/Chercheur
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ARMINES - Ecole des Mines de Douai - Dept. I.A.
http://vst.ensm-douai.fr/noury
European Smalltalk Users Group Board
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