[UI] Squeak UI guidelines/heuristics

David Mitchell david.mitchell at gmail.com
Sat Aug 25 00:40:28 UTC 2007


I'd like to start with something complete and then talk about how
Squeak differs and whether or not that difference is desirably
Squeaky.

This page has a good start with which to compare:

http://en.wikipedia.org/wiki/Human_interface_guidelines

I'm (historically) partial to IBM CUA, but I know it isn't exactly sexy.

On 8/24/07, Brad Fuller <bradallenfuller at yahoo.com> wrote:
> I'd like to get your ideas on compiling a list of UI guidelines or heuristics
> that Squeak developers should follow. A few have mentioned they liked the
> idea, but I'd like to hear from the whole group. Is it a dumb idea or maybe a
> good one but tough to follow through? Too tough for our first go-round?
> (which I should mention now: I think we need to find a couple of "jobs" that
> we can accomplish fairly quickly to provide some success to the group.)
>
> If you think it's a good idea, we could discuss one at a time and when we have
> a statement that we like, we could place it on the squeak wiki on a "Squeak
> UI Guidelines" page.
>
> As I mentioned before, there are already plenty of Squeak UI precedences set
> and maybe we could start with those that have been successful. Most of the
> successful ones are ubiquitous and thus sometimes hard to see cuz we're so
> used to them,  (for instance, the fact that you can edit what you see is a
> basic and powerful attribute of Squeak. No need to go to a special "editor"
> like a text editor or graphics editor to edit a morphic. )
>
> We could also discuss ideas that others have had, such as Jef Raskin's Humane
> Interface, and if applicable bring them into our domain.
>
>
> brad
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