[UI] Squeak UI guidelines/heuristics
tim Rowledge
tim at rowledge.org
Sat Aug 25 01:06:42 UTC 2007
On 24-Aug-07, at 5:40 PM, David Mitchell wrote:
> I'm (historically) partial to IBM CUA, but I know it isn't exactly
> sexy.
As it happens I was one of the reviewers of the original CUA
documents waaaaaay back. It was certainly comprehensive - in my
opinion far too comprehensive. The problem I saw was that it came
fairly close to the union of all the sets of UI flibbery that IBM
knew about. But, almost anything was better than the mess that
prevailed in those distant days. Even Windows looked good.
I do like most of Jef's Humane Interface ideas and we pretty much
agreed to differ on the bits I didn't like. It would certainly make
an interesting project to implement the principles for Squeak. The
Apple guidelines are pretty good and certainly well documented.
Perhaps the key initial activity needed for a better Squeak UI is to
try to understand what is there so it is possible to work out what
widgets exist and what ones are needed. Does anyone know how many
kinds of button there are? If we can build a catalogue of what is
needed and list of what is there then we can make some kind of plan
for 'fixing' things. After we have a decent base set of widgets (and
of course the underpinnings to allow creation of others) then it is
possible to work through them to make everything self-consistent.
Morphic is a reasonable implementation technology but many of the
current widgets built with Morphic are nasty. It would be nice to see
a better bottom layer (under morphic unless anyone wants to rewrite
everything) that can take advantage of OS facilities for accelerated
graphics; Sophie has been using a binding to the Cairo libraries for
example. Tweak has many interesting points but the version Sophie has
been using (and I have no idea how out of date it might be) has been
the cause of much gnashing of teeth when trying to debug or work out
wtf is happening when.
tim
--
tim Rowledge; tim at rowledge.org; http://www.rowledge.org/tim
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