[Vm-dev] hacking a 3.9 VM
David.Raymer at motorola.com
Fri Oct 6 17:48:35 UTC 2006
I thought I had, but then I found another post in the mailing list, with
a response from someone that seemed to indicate it was platform software
version number. So I am trying again. Basically, I grabbed the VMM38b4
branch this time ... I am learning a great deal through these failures,
which is always a good thing.
Motorola Labs, NSR CoE, NIRL Autonomics Research
Distinguished Member of the Technical Staff
From: vm-dev-bounces at lists.squeakfoundation.org
[mailto:vm-dev-bounces at lists.squeakfoundation.org] On Behalf Of Andreas
Sent: Friday, October 06, 2006 12:44 PM
To: Squeak Virtual Machine Development Discussion
Subject: Re: [Vm-dev] hacking a 3.9 VM
Did you go "by the book"?
If so, let me know what didn't work.
Raymer David-fdr017 wrote:
> First off, I would like establish that I'm brand new to squeak - I'd
> like to use it to develop some prototypes of my research work; and to
> that I'm going to have get into the depths of VM. I seem to have
> encountered my first Balrog ...
> I thought that I would start with building my own 3.9 VM (nothing like
> putting something together to figure out how it works). So I grabbed
> the latest from SVN (after looking at the branches and tags, I did not
> see a 3.9 "approved" fileset). I tried to build this ... and failed.
> So, I then tried using VMMaker 3.8b6, the 3.9g-7061 image, on a 3.7
> This gave me the files I was missing and after adding a few forward
> declarations into the win32/vm fileset, I have that building. Things
> were going quite well until the B3DAcceleratorPlugin. I seem to be
> getting lots and lots and lots of "implicit function declarations" in
> OpenGL and DX7 (d3) functions.
> Can someone throw me a bone on how to go about building a 3.9 VM for a
> Win32 platform?
> Dave Raymer
> Motorola Labs, NSR CoE, NIRL Autonomics Research
> Distinguished Member of the Technical Staff
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