[Vm-dev] Immediates

Eliot Miranda eliot.miranda at gmail.com
Thu May 7 23:39:58 UTC 2009


On Thu, May 7, 2009 at 4:13 PM, Jecel Assumpcao Jr <jecel at merlintec.com>wrote:

>
> Bert Freudenberg wrote:
>
> > Yes.  Keep 31-bit SmallIntegers, provide e.g. 24-bit immediate
> characters.
> > Andreas wrote a thorough sketch of this scheme in 2006.
>
> I would like to see this scheme get adopted. My own suggestion for the
> spare encoding (spare if the GC is changed, that is) was for unboxed 30
> bit floats, but that seems to be unpopular and I guess I can live with
> float arrays instead.
>
> Certainly immediate charaters are very important as we move away from
> ASCII, and I liked Andreas' suggestions of colors and short points as
> well. But I would be particularly interested in having an immediate
> encoding for symbols. You already have a global table from converting
> to/from strings, so I see no need to store anything in the symbols
> themselves. Having a trivial way to know that an object is a symbol
> without chasing a class pointer could make serializing/restoring objects
> a little faster.


This brings up an important point, which is what immediates are good for and
what they're not (IMO).  They are good for computation, but not without
incurring other costs for compactness.

Yes one can, especially in a 64-bit VM, imagine e.g. a 7 character immediate
Symbol, but it won't save you that much because by definition the symbols
that become immediate are the smallest, and it will have additional costs,
another class in the image, different code for creating immediate symbols
from strings, complications in all string comparison code (e.g. the string
comparison primitives) to cope with immediate symbols.  So computationally
immediate symbols are slower and add complication.

Compare that to e.g. 61-bit immediate floats in a 64-bit VM where the cost
(an additional class in the image and a set of primitives) is repaid by
substantially faster float arithmetic.

IMO, in general use immedates for computational objects where computation is
performed on the immediate bit pattern and instantiation rates are high.
 This applies to integers characters and floats.  Do not use them for atoms
such as nil, false true, the symbols, etc.  These are perfectly fine as
ordinary objects.  Adding them as immediates complicates (bloats and slows
down) the immediate/non-immediate test that is the highest dynamic frequency
operation in the VM (e.g. one per send), accessing the class etc.

Short points and compact colours might make sense in a very graphical
environment, but the cost of the blits would I think far outweigh the cost
of the point & colour manipulation so the advantages would get lost in the
noise.

So for me I'm only interested in SmallInteger, SmallFloat & Character, and
keeping the immediate test as lean as possible.

One thing I find difficult with Andreas' proposal is the use of 31-bit
SmallIntegers instead of 30-bit SmallIntegers because it complicates the
immediate test.  One can't simply use oop bitAnd: 3 to determine the tag
value because both 2r01 and 2r11 are SmallIntegers; instead one has to use
 (oop bitAnd: 1) ifTrue: [1] ifFalse: [oop bitAnd: 3].

The isImmediate test is fine:
    isImmediate: oop ^(oop bitAnd: 3) ~= 0
or, if 0 is being used as the SmallInteger tag (a la V8), e.g.
    isImmediate: oop ^(oop bitAnd: 3) ~= 3
bit the "does this oop have the immediate pattern foo?" test is slow and
this is the test that is in in-line caches on every send:
    oop: oop hasTag: pattern
        | tagAndLSB |
        tagAndLSB := oop bitAnd: 3.
        ^pattern = 2 ifTrue: [tagAndLSB = 2] ifFalse: [(tagAndLSB bitAnd: 1)
~= 0]
or some such.  Its much nicer if it is just
        oop: oop hasTag: pattern ^pattern = (oop bitAnd: 3)

I'm told that having 31-bit and opposed to 30-bit SmallIntegers is a bug
advantage but I remain to be convinced; VW has always had 30-bit
SmallIntegers and seems none the worse for it.

>
>
> -- Jecel
>
>
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