[Vm-dev] Re: Use of UTC and offset for system clock
Eliot Miranda
eliot.miranda at gmail.com
Tue Aug 24 17:41:42 UTC 2010
On Tue, Aug 24, 2010 at 10:18 AM, Andreas Raab <andreas.raab at gmx.de> wrote:
>
> On 8/24/2010 9:43 AM, Eliot Miranda wrote:
>
>> With these four one has a non-wrapping synchronised timebase with
>> potentially microsecond resolution that marries well with Squeak's
>> 64-bit integer support. This approach worked very well for VisualWorks
>> where we got rid of lots of customer problems every 49.7 days (2^32
>> milliseconds). There has been some concern expressed about the
>> performance impact of long integers but at least in VW that simply
>> wasn't an issue.
>>
>
> For general purpose apps, sure. Remember that my concern is what the effect
> of switching to largeint arithmetic is on our routers which time-stamp in
> and outgoing packets at several points so that we can keep track of
> latencies and where they're introduced. I will absolutely believe that in
> "average" use there's not going to be an impact, but I don't think that what
> we're doing (timestamping millions of times per second) can be exactly
> considered average here :-) You'll recall that the introduction of the jiffy
> clock was in response to the server spending some 20% or so in
> gettimeofday...
>
Hmmm. Then, given that the clock's effective resolution is around
500Hz-1KHz, and that the 64-bit result is effectively immutable, there could
be significant benefit in the primitive cacheing the current result,
instantiating a new result object only when the time actually changes.
best
Eliot
>
> Cheers,
> - Andreas
>
>
>> best
>> Eliot
>>
>>
>> Thanks,
>> Dave
>>
>>
>> On Mon, Aug 23, 2010 at 11:04:57AM -0700, Eliot Miranda wrote:
>> >
>> > On Sun, Aug 22, 2010 at 7:39 PM, David T. Lewis
>> <lewis at mail.msen.com <mailto:lewis at mail.msen.com>> wrote:
>> >
>> > >
>> > > Eliot,
>> > >
>> > > Yes, it can be retracted. I may not get to it for a few days so
>> feel
>> > > free to do so on my behalf. I introduced the change in trunk to
>> put
>> > > some visibility on the new primitives, which appears to have
>> achieved
>> > > the intended purpose ;)
>> > >
>> > > With respect to the Squeak epoch, we do have an issue that needs
>> to
>> > > be clarified. In the Squeak implementation, we have the 1901
>> epoch,
>> > > but AFAIK there is no specification of the time zone in which
>> the epoch
>> > > is defined. In the Squeak implementation, local time has
>> consistently
>> > > been used in the platform interface, and the actual values of the
>> > > Squeak clock for any real point in time are different depending on
>> > > the time zone in which the image happens to be running.
>> > >
>> >
>> > It's implicit that it is GMT/UTC. So the Squeak epoch is the
>> start of 1901
>> > in Greenwich.
>> >
>> > To put it another way, there is no such thing as "UTC & local
>> > > microseconds from the Smalltalk epoch" unless there is a clearly
>> > > defined transformation between the Smalltalk epoch and the posix
>> > > epoch, and in practice (in Squeak at least) this is not the case.
>> > > Midnight on January 1, 1901 in Palo Alto, California was a
>> different
>> > > point in time from midnight January 1, 1901 in London, and I
>> cannot
>> > > determine which of the two was the "real" Smalltalk epoch.
>> > >
>> >
>> > The latter is the only one that makes good sense.
>> >
>> >
>> > > This begs the question of why, in implementing the interface to
>> > > the underlying platform, we would *not* want use the posix epoch
>> > > as a reference point. The Posix epoch is well defined, well
>> documented,
>> > > well understood, and easily translated to any existing
>> definition of
>> > > the Smalltalk epoch. In contrast, the Smalltalk epoch is
>> ambiguously
>> > > defined, poorly documented, and widely misunderstood.
>> > >
>> >
>> > I think its easy to fix; just define it to be the start of the
>> 20th century
>> > in UTC. That's what we did with VW and its easy to do with
>> Squeak. For me
>> > backwards compatibility pushes strongly for keeping with the
>> Squeak epoch,
>> > i.e. Time seconds = Time milliseconds / 1000000.
>> >
>> > best,
>> > Eliot
>> >
>> >
>> > >
>> > > Dave
>> > >
>> > > On Sat, Aug 14, 2010 at 05:28:28PM -0700, Eliot Miranda wrote:
>> > > >
>> > > > Hi David,
>> > > >
>> > > > any chance of getting you to retract this? The Cog VM
>> has 64-bit UTC
>> > > &
>> > > > local microseconds from the Smalltalk epoch (1901), which are
>> hence
>> > > easier
>> > > > to use as a basis for the Squeak clock and still last for ~
>> 54,000 years.
>> > > > I'd like to see the Cog and standard VMs converge on a
>> primitive set.
>> > > This
>> > > > is an issue for me since changing the epoch is, I think, an
>> unnecessary
>> > > > change.
>> > > >
>> > > > best
>> > > > Eliot
>> > > >
>> > > > On Sat, Aug 14, 2010 at 4:55 PM, <commits at source.squeak.org
>> <mailto:commits at source.squeak.org>> wrote:
>> > > >
>> > > > > Changes to Trunk (http://source.squeak.org/trunk.html) in
>> the last 24
>> > > > > hours:
>> > > > >
>> > > > >
>> > > > >
>> > >
>>
>> http://lists.squeakfoundation.org/pipermail/packages/2010-August/003596.html
>> > > > >
>> > > > > Name: Kernel-dtl.476
>> > > > > Ancestors: Kernel-eem.475
>> > > > >
>> > > > > Add Time class>>primMicrosecondClock and Time
>> class>>primUtcWithOffset
>> > > for
>> > > > > access to microsecond clock primitives available in newer
>> Squeak VMs.
>> > > > >
>> > > > > primMicrosecondClock provides a system clock with nominal
>> microsecond
>> > > > > precision.
>> > > > >
>> > > > > primUtcWithOffset answers UTC time as microseconds since
>> the Posix
>> > > epoch
>> > > > > and offset as seconds offset from GMT. The Squeak clock is
>> > > traditionally
>> > > > > implemented in terms of platform local time. Use of UTC
>> time and offset
>> > > is
>> > > > > advantageous if time zones and daylight saving time offsets
>> are to be
>> > > > > considered.
>> > > > >
>> > > > > Example:
>> > > > > { Time primMillisecondClock .
>> > > > > Time primMicrosecondClock .
>> > > > > Time primUtcWithOffset } ==> #(6932757 6932757830
>> #(1281815075538304
>> > > > > -14400))
>> > > > >
>> > > > >
>> > > > > =============================================
>> > > > >
>> > > > >
>> > >
>> > >
>>
>>
>>
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