[Vm-dev] Re: [squeak-dev] To a terabyte and... beyond

David T. Lewis lewis at mail.msen.com
Sun Nov 7 17:14:05 UTC 2010


On Tue, Nov 02, 2010 at 09:03:01PM -0400, David T. Lewis wrote:
> On Thu, Oct 28, 2010 at 09:25:18PM -0700, Dan Ingalls wrote:
> > Hi Guys ;-)
> > 
> > Anyone have experience with running super huge Squeaks?  I have the 
> > chance to use an absurdly big machine.  I'd appreciate advice 
> > (offline unless you think it would be generally useful) regarding the 
> > relative stability of, say, linux and windoze builds of 64-bit 
> > Squeaks known (or thought) to run with over a terabyte of objects, 
> > and also where there may be some pre-built 64-bit images (sorry if 
> > this is in an obvious place).  Finally (since I've mainly used a Mac 
> > for Squeak) I guess I'll have to know how to tell it how big to be, 
> > or would it grow gracefully if I just said "(String new: 
> > 1000000000000) size" in a normal image?
> 
> Hi Dan, 
> 
> I've made a few updates today to VMMaker and the unix platform code that
> should make it easier to experiment with large object memories. These
> consist of a few type declaration fixes and updates to permit larger
> expansion of object memory and allocation of large objects when word
> size is 8 and host platform is 64-bit.
> 
> I put a copy of a working Squeak 3.8 based 64-bit image, along with VMMaker
> and platform sources, at http://squeakvm.org/squeak64.

I updated the files on squeakvm.org to fix a problem affecting SlangBrowser
(display C translation in the browser) in the 64-bit image, and also to fix
the web page links to the files that I had somehow managed to screw up.

The files are now here:

  http://squeakvm.org/squeak64/sq64-20101106-dtl.zip
  http://squeakvm.org/squeak64/sq64-20101106-dtl-sources-and-image.zip

Dave



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