[Vm-dev] building VM on lion

Esteban Lorenzano estebanlm at gmail.com
Thu Jan 5 16:25:13 UTC 2012



#ifdef MAC_OS_X_VERSION_10_7
#include <OpenGL/gl.h>
#else
#include <AGL/gl.h>
#endif

Esteban

El 05/01/2012, a las 1:11p.m., Igor Stasenko escribió:

> 
> On 5 January 2012 17:07, Esteban Lorenzano <estebanlm at gmail.com> wrote:
>> 
>> you can test for sdk 10.7
>> btw... that should be already there in iOS branch
>> 
> can you tell how exactly to do it?
> 
>> El 05/01/2012, a las 1:04p.m., Igor Stasenko escribió:
>> 
>>> 
>>> platforms/Mac OS/plugins/B3DAcceleratorPlugin/sqMacOpenGL.h:11:20:
>>> error: AGL/gl.h: No such file or directory
>>> 
>>> looks like there should be something like
>>> 
>>> #ifdef LION
>>> #include <OpenGl/gl.h>
>>> #else
>>> #include <AGL/gl.h>
>>> #endif
>>> 
>>> so the question, what is the proper way to test  for LION? any ideas?
>>> 
>>> 
>>> --
>>> Best regards,
>>> Igor Stasenko.
>> 
> 
> 
> 
> -- 
> Best regards,
> Igor Stasenko.

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