[Vm-dev] building VM on lion

Igor Stasenko siguctua at gmail.com
Thu Jan 5 16:37:22 UTC 2012


On 5 January 2012 17:25, Esteban Lorenzano <estebanlm at gmail.com> wrote:
>
>
>
> #ifdef MAC_OS_X_VERSION_10_7
> #include <OpenGL/gl.h>
> #else
> #include <AGL/gl.h>
> #endif
>

aha.. thanks!

> Esteban
>
> El 05/01/2012, a las 1:11p.m., Igor Stasenko escribió:
>
>
> On 5 January 2012 17:07, Esteban Lorenzano <estebanlm at gmail.com> wrote:
>
>
> you can test for sdk 10.7
>
> btw... that should be already there in iOS branch
>
>
> can you tell how exactly to do it?
>
> El 05/01/2012, a las 1:04p.m., Igor Stasenko escribió:
>
>
>
> platforms/Mac OS/plugins/B3DAcceleratorPlugin/sqMacOpenGL.h:11:20:
>
> error: AGL/gl.h: No such file or directory
>
>
> looks like there should be something like
>
>
> #ifdef LION
>
> #include <OpenGl/gl.h>
>
> #else
>
> #include <AGL/gl.h>
>
> #endif
>
>
> so the question, what is the proper way to test  for LION? any ideas?
>
>
>
> --
>
> Best regards,
>
> Igor Stasenko.
>
>
>
>
>
> --
> Best regards,
> Igor Stasenko.
>
>
>



-- 
Best regards,
Igor Stasenko.


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