[Pharo-dev] [Vm-dev] OSX 10.9 PharoVM build failure workarounds

Esteban Lorenzano estebanlm at gmail.com
Mon Nov 17 16:20:02 UTC 2014


it is not a discrepancy, is two different things

1) Install latest Xcode. 
2) Download SDL 10.6

:)

Esteban

> On 17 Nov 2014, at 17:17, Ben Coman <btc at openInWorld.com> wrote:
> 
> Whoops. I need to read it more carefully.  But there is a discrepancy, it says "Download the latest" and references 10.6.
> 
> Ben Coman wrote:
>> You've lost me.  That README.md were the instructions I used. Did I miss something, or do you mean I should add notes to it ?
>> cheers -ben
>> Esteban Lorenzano wrote:
>>> Hi,
>>> you have to check the README of https://github.com/pharo-project/pharo-vm :)
>>> 
>>> Esteban
>>> 
>>> 
>>> 
>>>> On 17 Nov 2014, at 16:58, Ben Coman <btc at openInWorld.com <mailto:btc at openInWorld.com>> wrote:
>>>> 
>>>> 
>>>> I followed the instructions at https://github.com/pharo-project/pharo-vm
>>>> to build the Pharo VM. In generator.image I evaluated...
>>>>   PharoVMBuilder buildMacOSX32.
>>>> then
>>>>   cd ../build
>>>>   bash build.sh
>>>> 
>>>> After cmake finished its checks, it tried to compile freetype (2.4.9) but gets errors...
>>>> 
>>>> *Generating /Users/ben/Repos/pharo-vm/results/Pharo.app/Contents/MacOS/Plugins/libfreetype.6.dylib* 
>>>> 
>>>> clang: warning: no such sysroot directory:
>>>> '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk' 
>>>> 
>>>> **fatal error: **'math.h' file not found*
>>>> 
>>>> 
>>>> And indeed, I don't have
>>>> ../MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
>>>> I have
>>>> ../MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk
>>>> 
>>>> So updating CMakeLists.txt as follows...
>>>> + set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
>>>> + set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk) 
>>>> 
>>>> - set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5)
>>>> - set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk) 
>>>> 
>>>> allowed the build to progress further.
>>>> 
>>>> =========
>>>> 
>>>> Then the build failed getting "too many errors" that looked somewhat like this...
>>>> /Users/ben/Repos/pharo-vm/platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m:208:18: error: use of undeclared identifier 'GL_TEXTURE_RECTANGLE_ARB'
>>>>       glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
>>>> 
>>>> Tracked down a likely suspect here...
>>>> https://codereview.chromium.org/587193005/diff/1/content/browser/compositor/io_surface_layer_mac.mm 
>>>> 
>>>> And indeed editing...
>>>>   platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m
>>>> 
>>>> to add...
>>>>   #import <OpenGL/gl.h>
>>>> 
>>>> gave me a working VM.
>>>> 
>>>> 
>>>> =========
>>>> 
>>>> Should I log these somewhere ?
>>>> cheers -ben
>>> 
> 



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