[Pharo-dev] [Vm-dev] OSX 10.9 PharoVM build failure workarounds

Ben Coman btc at openInWorld.com
Mon Nov 17 16:28:57 UTC 2014


Okay, got it.  I don't remember installing SDK 10.9 so I had assume it 
came as part of XCode (but that could be my failing memory)
Thanks for the clarification.

Now even with my deviation from the instructions, it was fairly straight 
forward. Nice setup.
cheers -ben

Esteban Lorenzano wrote:
>  
> it is not a discrepancy, is two different things
> 
> 1) Install latest Xcode. 
> 2) Download SDK 10.6
> 
> :)
> 
> Esteban
> 
>> On 17 Nov 2014, at 17:17, Ben Coman <btc at openInWorld.com> wrote:
>>
>> Whoops. I need to read it more carefully.  But there is a discrepancy, it says "Download the latest" and references 10.6.
>>
>> Ben Coman wrote:
>>> You've lost me.  That README.md were the instructions I used. Did I miss something, or do you mean I should add notes to it ?
>>> cheers -ben
>>> Esteban Lorenzano wrote:
>>>> Hi,
>>>> you have to check the README of https://github.com/pharo-project/pharo-vm :)
>>>>
>>>> Esteban
>>>>
>>>>
>>>>
>>>>> On 17 Nov 2014, at 16:58, Ben Coman <btc at openInWorld.com <mailto:btc at openInWorld.com>> wrote:
>>>>>
>>>>>
>>>>> I followed the instructions at https://github.com/pharo-project/pharo-vm
>>>>> to build the Pharo VM. In generator.image I evaluated...
>>>>>   PharoVMBuilder buildMacOSX32.
>>>>> then
>>>>>   cd ../build
>>>>>   bash build.sh
>>>>>
>>>>> After cmake finished its checks, it tried to compile freetype (2.4.9) but gets errors...
>>>>>
>>>>> *Generating /Users/ben/Repos/pharo-vm/results/Pharo.app/Contents/MacOS/Plugins/libfreetype.6.dylib* 
>>>>>
>>>>> clang: warning: no such sysroot directory:
>>>>> '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk' 
>>>>>
>>>>> **fatal error: **'math.h' file not found*
>>>>>
>>>>>
>>>>> And indeed, I don't have
>>>>> ../MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
>>>>> I have
>>>>> ../MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk
>>>>>
>>>>> So updating CMakeLists.txt as follows...
>>>>> + set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
>>>>> + set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk) 
>>>>>
>>>>> - set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5)
>>>>> - set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk) 
>>>>>
>>>>> allowed the build to progress further.
>>>>>
>>>>> =========
>>>>>
>>>>> Then the build failed getting "too many errors" that looked somewhat like this...
>>>>> /Users/ben/Repos/pharo-vm/platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m:208:18: error: use of undeclared identifier 'GL_TEXTURE_RECTANGLE_ARB'
>>>>>       glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
>>>>>
>>>>> Tracked down a likely suspect here...
>>>>> https://codereview.chromium.org/587193005/diff/1/content/browser/compositor/io_surface_layer_mac.mm 
>>>>>
>>>>> And indeed editing...
>>>>>   platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m
>>>>>
>>>>> to add...
>>>>>   #import <OpenGL/gl.h>
>>>>>
>>>>> gave me a working VM.
>>>>>
>>>>>
>>>>> =========
>>>>>
>>>>> Should I log these somewhere ?
>>>>> cheers -ben
> 
> 



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