[Vm-dev] latest vm 64bits crashes my image
John McIntosh
johnmci at smalltalkconsulting.com
Mon Jan 9 16:43:19 UTC 2017
15 GLEngine 0x00007fffc882ce18
glFlush_ExecThread + 15
16 Pharo 0x00000001084b67f6
-[sqSqueakOSXOpenGLView drawThelayers] + 116
17 Pharo 0x00000001084bdf26
-[sqSqueakScreenAndWindow ioForceDisplayUpdate] + 188
18 Pharo 0x00000001084bdc0b
ioForceDisplayUpdate + 61
19 Pharo 0x000000010847cc67
primitiveShowDisplayRect + 228
It is possible we are trying to draw a screen size bigger than what has
been allocated in the image. I had added a number of changes last fall to
prevent that during screen resizing, so maybe a better guard clauses is
needed?
On Mon, Jan 9, 2017 at 8:34 AM, Eliot Miranda <eliot.miranda at gmail.com>
wrote:
>
>
> Esteban,
>
> On Mon, Jan 9, 2017 at 5:02 AM, Esteban Lorenzano <estebanlm at gmail.com>
> wrote:
>
>>
>> (sent again with dump zipped)
>>
>> Hello,
>>
>> I just built a new VM for 64bits with latest sources and is crashing in
>> mac :(
>>
>
> What version are you building from?
>
>
>> Latest version I tested (and it was working) was based on
>> VMMaker.oscog-nice.1991 and is from november 2016.
>>
>
> there was a Slang bug that caused new sources to break that I fixed in VMMaker.oscog-eem.2071.
> What version are you working from?
>
>
>>
>> I’m adding the dump…
>>
>> any idea?
>>
>> Esteban
>>
>>
>>
>>
>
>
> --
> _,,,^..^,,,_
> best, Eliot
>
>
--
===========================================================================
John M. McIntosh. Corporate Smalltalk Consulting Ltd
https://www.linkedin.com/in/smalltalk
===========================================================================
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