[Vm-dev] building plugins outside the tree
K K Subbu
kksubbu.ml at gmail.com
Sun Mar 18 17:50:29 UTC 2018
On Friday 16 March 2018 12:48 AM, Eliot Miranda wrote:
>
> Are you proposing we support this VMDK idea? Ain't going to happen. No
> cycles. If I'm misunderstanding then what is VMDK?
$VMDK is a staging directory for final targets. For cog+spur on linux:
VMDK=opensmalltalk-vm/image/cogspurlinuxht
The current build places only the squeak executable in $VMDK/bin and the
external plugins in $VMDK/lib/$VERSION etc.
When a plugin is translated from .st to .c, a set of header files are
automatically included in it:
#include "sqVirtualMachine.h"
#include "sqConfig.h"
#include "sqPlatformSpecific.h"
#include "sqMemoryAccess.h"
...
These files are spread throughout the vm source tree. Instead, if we
gather such header files and libraries under appropriate subdirs in
$VMDK early in the build, then plugins development can be decoupled from
the vm source tree.
The motivation for coding plugins in ST instead of C was "coding
shouldn't be this hard". My proposal has the same motivation - "building
plugins shouldn't be this hard" ;-).
Regards .. Subbu
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