[Vm-dev] VM crash in the Squeak3D plugin, the sequeal

Christian Kellermann ckeen at pestilenz.org
Thu Jan 9 15:06:47 UTC 2020


* David T. Lewis <lewis at mail.msen.com> [200109 15:03]:
>  
> On Thu, Jan 09, 2020 at 12:57:23PM +0100, St??phane Rollandin wrote:
> > 
> > Hello all,
> > 
> > I have had a report that the code for my Balloon3D-based game (at 
> > http://www.zogotounga.net/comp/guardians.htm) does not work at all on 
> > 64-bit images.
> > 
> > The report was about a linux system, and indeed I could confirm that it 
> > also applies on Windows.
> > 
> > I have uploaded a ready-to-crash trunk image here, with instructions:
> > http://www.zogotounga.net/swap/crash-64.zip
> > 
> > Note that no crash dump is produced.
> 
> 
> Hi Stef,
> 
> I am fairly sure that the Squeak3D plugin was never updated for 64-bit
> platforms, so it probably will not work on any 64-bit VM.
> 
> Updating a plugin like this mostly requires finding and fixing all the
> places where pointer values are assigned to C int variables. For most
> of the plugins, this involved some changes to both the platform support
> code (C code in git) as well as to the plugin in VMMaker.
> 
> Is anyone interested in taking on a worthwhile VM project with manageable
> scope? Updating the Squeak3D plugin would be a good project. I can give
> some tips and advice if anyone wants to give it a try.

I am interested!

-- 
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suffering, and may you live with ease.


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