[Vm-dev] Tangential: A Lisp Interpreter Implemented in Conway's Game of Life

karl ramberg karlramberg at gmail.com
Sat Jan 21 12:26:40 UTC 2023


Great Yoshiki.
The extent: method was a little wonky.
Here is a suggested fix :-)

Best,
Karl


On Fri, Jan 20, 2023 at 9:33 PM Yoshiki Ohshima <Yoshiki.Ohshima at acm.org>
wrote:

>
> Amazingly, the LifeMorph does load into Squeak 6:
>
> http://www.squeaksource.com/LifeGame.html
>
> Making it 1600x1600 and it runs at 40 fps on my M1 Max Mac.
>
> On Thu, Jan 19, 2023 at 10:09 AM Yoshiki Ohshima <Yoshiki.Ohshima at acm.org>
> wrote:
>
>> I think I once made a Morph called LifeMorph, that used the BitBlt magic
>> Tim mentioned. That was pretty fast 20 years ago.
>>
>> I can't say I have the code handy, but I do find it mentioned here for
>> example.
>>
>> https://wiki.squeak.org/squeak/2000
>>
>> On Mon, Jan 16, 2023 at 12:01 PM karl ramberg <karlramberg at gmail.com>
>> wrote:
>>
>>>
>>> Very cool. I would not volunteer to refactor that :-D
>>>
>>> It's tricky to get high performance GameOfLife in Squeak.
>>> Here is a morph I worked on. I use an array as data structure.
>>> Each cell is an integer.
>>> Neighbouring cells alive are 0 to 8 and alive cell are 10 + neighbours.
>>>
>>> It gets a decent framerate.
>>>
>>> Best,
>>> Karl
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Mon, Jan 16, 2023 at 5:43 PM Eliot Miranda <eliot.miranda at gmail.com>
>>> wrote:
>>>
>>>>
>>>> A fabulous example of Turing completeness and by far the most
>>>> sophisticated Life system I’ve seen.
>>>> https://woodrush.github.io/blog/posts/2022-01-12-lisp-in-life.html
>>>>
>>>> The video is here:
>>>>
>>>> [image: youtube-ss.png]
>>>>
>>>> _,,,^..^,,,_ (phone)
>>>>
>>>
>>
>> --
>> -- Yoshiki
>>
>>
>
> --
> -- Yoshiki
>
>
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