On 9/28/17, Marcel Taeumel marcel.taeumel@hpi.de wrote: ...
- That canvas abstraction should be extracted from Morphic and moved into
Squeak's base system because it is not inherent to what Morphic accomplishes in terms of tangibility, direct manipulation, and interactivity for the Squeak environment.
...
- Take a look at Squeak's PostScriptCanvas to further reason about the
potential of Morphic getting OpenGL support. Tim Felgentreff made it work again a few weeks ago. That export still has its limitations because there is code that relies on pixel information.
:-)
Hello Marcel,
I did not find an update of Tim Felgentreff for PostscriptCanvas made a few weeks ago.
Last update is MorphicExtras-tfel.172.mcz from April 2016. Is it this what you mean?
Which code which relies on pixel information are you referring to?
Regards Hannes
On 9/29/17, H. Hirzel hannes.hirzel@gmail.com wrote:
On 9/28/17, Marcel Taeumel marcel.taeumel@hpi.de wrote: ...
- That canvas abstraction should be extracted from Morphic and moved into
Squeak's base system because it is not inherent to what Morphic accomplishes in terms of tangibility, direct manipulation, and interactivity for the Squeak environment.
...
- Take a look at Squeak's PostScriptCanvas to further reason about the
potential of Morphic getting OpenGL support. Tim Felgentreff made it work again a few weeks ago. That export still has its limitations because there is code that relies on pixel information.
:-)
Hello Marcel,
I did not find an update of Tim Felgentreff for PostscriptCanvas made a few weeks ago.
Last update is MorphicExtras-tfel.172.mcz from April 2016. Is it this what you mean?
Which code which relies on pixel information are you referring to?
Is it PostscriptDummyWarp and PostscriptCharacterScanner
Regards Hannes
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