Let's talk about this once we're getting there ;-) I'm still trying to figure out if there is any way of getting HW accelleration the way I want out of a Mac.
Andreas -- +===== Andreas Raab ========= (andreasr@wdi.disney.com) ==+ | Walt Disney Imagineering Phone: +1 818 544 5016 I I Glendale, CA Fax: +1 818 544 4544 I +======< http://isgwww.cs.uni-magdeburg.de/~raab >========+
From: Lawson English Reply To: squeak@cs.uiuc.edu Sent: Wednesday, July 28, 1999 7:57 AM To: squeak@cs.uiuc.edu Cc: recipient list not shown Subject: RE: Fwd: Quesa 0.0.2
Raab, Andreas Andreas.Raab@disney.com
In fact, if you look closely at Squeak-Alice then you'll notice that Squeak-Alice *is* a retained mode framework - and a pretty good one at this because it allows you to script arbitrary objects in the 3D world. That it is currently not at the same speed as other retained mode frameworks has nothing at all to do with Squeak-Alice. It is the immediate mode stuff which drops us in the framerate
- everything in Squeak is currently run from software only, there is no
hardware accelleration at all.
Hmmm...
What is the overhead of the retained-mode portion? My impression is that once you DO get hardware acceleration support, the fact that the retained-mode database is interpreted WILL be noticeable. In fact, I suspect that it already is noticeable in some cases.
Lawson English. Squeak, snore, etc. Check out http://www.squeak.org
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