I have just released the code I've written so far to use Squeak as an environment for programming and creating GUIs for SuperCollider. It's just a tiny project to organize and manipulate code for SuperCollider and to control/interact with it. No rocket science. It may not work on MacOS X or, even more so, on Win32 since it depends on OSProcess, which as far as I know is fully implemented only on gnu/Linux.
More info here:
http://www.cesaremarilungo.com/sw/supercollider-morphs-for-squeak
Note for the folks on the SuperCollider list: the screencast is a newer one. It's not the same I've posted before.
Any kind of feedback is really appreciated.
Cheers,
c.
On May 24, 2007, at 7:17 PM, Cesare Marilungo wrote:
I have just released the code I've written so far to use Squeak as an environment for programming and creating GUIs for SuperCollider. It's just a tiny project to organize and manipulate code for SuperCollider and to control/interact with it. No rocket science. It may not work on MacOS X or, even more so, on Win32 since it depends on OSProcess, which as far as I know is fully implemented only on gnu/Linux.
There is an OSPRocess plugin for the os-x carbon vm (UnixOSProcessPlugin.4.0.1.bundle.zip ) via http://www.smalltalkconsulting.com/squeak.html
The plugin needs to be placed in the proper place, either the VM's Resource folder of a Plugins folder beside the VM.
Someone likely should try it and see if it works for this application
-- ======================================================================== === John M. McIntosh johnmci@smalltalkconsulting.com Corporate Smalltalk Consulting Ltd. http://www.smalltalkconsulting.com ======================================================================== ===
Cesare Marilungo wrote:
I have just released the code I've written so far to use Squeak as an environment for programming and creating GUIs for SuperCollider. It's just a tiny project to organize and manipulate code for SuperCollider and to control/interact with it. No rocket science. It may not work on MacOS X or, even more so, on Win32 since it depends on OSProcess, which as far as I know is fully implemented only on gnu/Linux.
More info here:
http://www.cesaremarilungo.com/sw/supercollider-morphs-for-squeak
Note for the folks on the SuperCollider list: the screencast is a newer one. It's not the same I've posted before.
Any kind of feedback is really appreciated.
Cheers,
c.
I'm so sorry. The download link was broken. Fixed it.
Here is the source (.st) file:
http://www.cesaremarilungo.com/download/SuperCollider-Morphs20070524.st
Here's the updated screencast:
http://www.cesaremarilungo.com/temporary/sc_squeak2.ogg
c.
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