On Mon, 28 Oct 2002, Alan Grimes wrote:
The game that almost got me started on a similar project was the NES game "Dragon Warrior IV". You can play it in emulation on the PC.
I have fond memories of Dragon Warrior IV.
There are a suite of tools that help make RPGs in this style. There was even a PlayStation "game" called "RPG Maker" which helped you create such things.
Years ago, I created adventure games on a Commodore 64 using a tool called "Adventure Construction Set." It was a lot of fun.
I'd love to do the same kind of thing in Squeak, but then again there are a lot of things I'd love to do in Squeak... :)
-Eric
Eric Scharff wrote:
On Mon, 28 Oct 2002, Alan Grimes wrote:
The game that almost got me started on a similar project was the NES game "Dragon Warrior IV". You can play it in emulation on the PC.
I have fond memories of Dragon Warrior IV.
There are a suite of tools that help make RPGs in this style. There was even a PlayStation "game" called "RPG Maker" which helped you create such things.
Ugh, I tried RPG Maker for a bit, it turned out to be the perfect opposite of fun. What I'd like is for E-toys to learn the good lessons from Klick-n-Play. KnP was a simple win16 action game maker that featured an intuitive collision detection system. You could edit a matrix of actor relationships, or play the game and wait for an unhandled collision to happen. On discovering a new collision relationship, the game would pause, and you could click out (GUI code-wise) simple reactions like - Monster destroy; Bullet destroy; MyScore+=10.
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