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And there's another interesting observation. In Morphic, the delay because of tenuring is much larger than in MVC. This is probably because Morphic creates much more short-lived object garbage.
Thinking about this, could this be the reason, why Morphic always feels a little bit slower than MVC? If yes, then the best approach to speed up Morphic would be to reduce the number of temporary objects...
Interesting idea! Actually there's a way of playing with this - you could add a #garbageCollectMost (which does an incremental GC) to the Worlds loop cycle. That should get rid of most of the garbage extremely fast. Might be worth a try ...
- Andreas
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