Hello
I understand that that instead of a random number tile a general function tile should be used and 'random' should then be selected as the function.
I wonder where from which category I get the general function tile.
I also found a helper script which gives me a backword compatible random number tile, see screen shot.
FunctionTile randomNumberTile openInHand
However the main question is: How do I get a random number tile set up from _within_ etoys.
Kind regards Hannes
On 19 June 2018 at 22:35, H. Hirzel hannes.hirzel@gmail.com wrote:
Hello
I understand that that instead of a random number tile a general function tile should be used and 'random' should then be selected as the function.
I wonder where from which category I get the general function tile.
I also found a helper script which gives me a backword compatible random number tile, see screen shot.
FunctionTile randomNumberTile openInHand
However the main question is: How do I get a random number tile set up from _within_ etoys.
Since math functions are not object-specific, they are found not in the object's viewer, but provided by the scriptor:
In Trunk the "golden box" icon seems to be missing but the menu with function tiles should still be there.
- Bert -
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