He demonstrated animated 2D cartoon characters that dance to music. Animation was done by connecting drawn morphs of head, torso, forearms, and lower legs and then connecting them with constraint lines. The lines stretched and bounced back like rubber bands. The midi music parameters gave the limbs direction and speed.
Cheers, Darius
-----Original Message----- From: Joshua 'Schwa' Gargus [mailto:schwa@cc.gatech.edu] Sent: Thursday, October 30, 2003 8:02 PM To: The general-purpose Squeak developers list Subject: "Skeletons with Constraints" [Was: Re: OOPSLA 2003]
Thanks Darius,
My curiosity is piqued...
Can you (or anyone else who saw it) say a few more words (say, 50 ;-) about what is meant by the caption "Skeletons with Constraints"?
Thanks, Joshua
On Thu, Oct 30, 2003 at 02:58:07PM -0800, Darius Clarke wrote:
I've posted a few notes and a link to 8 small pictures of speakers - just enough for such a small talk.
http://minnow.cc.gatech.edu/squeak/3456
Photos http://www.stormpages.com/futureintent/squeakbof.htm
Cheers, Darius
-----Original Message----- From: Dan Ingalls [mailto:Dan@SqueakLand.org] Sent: Thursday, October 30, 2003 8:13 AM To: The general-purpose Squeak developers list Subject: OOPSLA 2003
Folks -
I saw a number of Squeakers taking pictures and taking notes. Can you please post some of that for the rest of us, either here or on the
Swiki
at
http://minnow.cc.gatech.edu/squeak/3456
Thanks.
Michael and I will be posting more about the Squeak PC when we have
the
loose ends tied up.
- Dan
************************************************************************ ***********
This transmission contains information which may be legally
privileged, proprietary in nature, or otherwise protected by law from disclosure, and is intended only for the use of the addressee(s) named above. If you are not the addressee, or the person responsible for delivering this to the addressee(s), you are hereby notified that reading, copying, or distributing this transmission is prohibited. If you have received this transmission in error, please telephone us immediately at 818-407-1400 and mail the transmission back to us at the above address.
This footnote also confirms that this email message has been swept by MIMEsweeper for the presence of computer viruses.
************************************************************************ ***********
Hello Joshua,
Skeleton has no document but I put latest image for demo. http://www.languagegame.org:8080/ggame/11
Thanks, Takashi
On Fri, 31 Oct 2003 12:14:54 -0800 "Darius Clarke" DClarke@fadal.com wrote:
He demonstrated animated 2D cartoon characters that dance to music. Animation was done by connecting drawn morphs of head, torso, forearms, and lower legs and then connecting them with constraint lines. The lines stretched and bounced back like rubber bands. The midi music parameters gave the limbs direction and speed.
Cheers, Darius
-----Original Message----- From: Joshua 'Schwa' Gargus [mailto:schwa@cc.gatech.edu] Sent: Thursday, October 30, 2003 8:02 PM To: The general-purpose Squeak developers list Subject: "Skeletons with Constraints" [Was: Re: OOPSLA 2003]
Thanks Darius,
My curiosity is piqued...
Can you (or anyone else who saw it) say a few more words (say, 50 ;-) about what is meant by the caption "Skeletons with Constraints"?
Thanks, Joshua
Actually ...
Yoshiki, Takashi, Kim Rose, Roxy Maloney and yrs trly, did create a "document" about how some of Takashi's projects were done when we were in Japan a few weeks ago. I'll ask Kim to send it to this list -- or Yoshiki can put it on a swiki.
Cheers,
Alan
At 2:35 PM -0800 10/31/03, YAMAMIYA Takasi wrote:
Hello Joshua,
Skeleton has no document but I put latest image for demo. http://www.languagegame.org:8080/ggame/11
Thanks, Takashi
On Fri, 31 Oct 2003 12:14:54 -0800 "Darius Clarke" DClarke@fadal.com wrote:
He demonstrated animated 2D cartoon characters that dance to music. Animation was done by connecting drawn morphs of head, torso, forearms, and lower legs and then connecting them with constraint lines. The lines stretched and bounced back like rubber bands. The midi music parameters gave the limbs direction and speed.
Cheers, Darius
-----Original Message----- From: Joshua 'Schwa' Gargus [mailto:schwa@cc.gatech.edu] Sent: Thursday, October 30, 2003 8:02 PM To: The general-purpose Squeak developers list Subject: "Skeletons with Constraints" [Was: Re: OOPSLA 2003]
Thanks Darius,
My curiosity is piqued...
Can you (or anyone else who saw it) say a few more words (say, 50 ;-) about what is meant by the caption "Skeletons with Constraints"?
Thanks, Joshua
--
Yay! Thanks, I'll check it out tomorrow.
Joshua
On Fri, Oct 31, 2003 at 02:35:30PM -0800, YAMAMIYA Takasi wrote:
Hello Joshua,
Skeleton has no document but I put latest image for demo. http://www.languagegame.org:8080/ggame/11
Thanks, Takashi
On Fri, 31 Oct 2003 12:14:54 -0800 "Darius Clarke" DClarke@fadal.com wrote:
He demonstrated animated 2D cartoon characters that dance to music. Animation was done by connecting drawn morphs of head, torso, forearms, and lower legs and then connecting them with constraint lines. The lines stretched and bounced back like rubber bands. The midi music parameters gave the limbs direction and speed.
Cheers, Darius
-----Original Message----- From: Joshua 'Schwa' Gargus [mailto:schwa@cc.gatech.edu] Sent: Thursday, October 30, 2003 8:02 PM To: The general-purpose Squeak developers list Subject: "Skeletons with Constraints" [Was: Re: OOPSLA 2003]
Thanks Darius,
My curiosity is piqued...
Can you (or anyone else who saw it) say a few more words (say, 50 ;-) about what is meant by the caption "Skeletons with Constraints"?
Thanks, Joshua
squeak-dev@lists.squeakfoundation.org