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It's there:
http://www.zogotounga.net/comp/squeak/rogue.htm
Roguerrants is a game engine for procedurally generated, interrupted real-time, tactical 2D games, with an emphasis on abstraction, extensibility, ecosystemic architecture and geometry - this is still a work in progress.
Recent said progress includes overall better peformance, quite a few new game mechanics, advancement on the strategic overworld layer, more items, improved handling of group of agents, and much more.
All of this is demonstrated and documentated in the image.
Stef
squeak-dev@lists.squeakfoundation.org