It seems like noone used thumbnails in Holders before? My son needed this to hold levels for a game. Since each level is almost full-screen, thumbnailing them was the only viable solution I could think of. So here's a one-line fix to make it work:
"Change Set: ThumbHolderFix-bf Date: 30 September 2002 Author: Bert Freudenberg
Makes getValueAtCursor and getGraphicAtCursor for a Holder showing thumbnails return the represented morph. Before, the thumbnail itself was returned which caused the animation to be played at thumbnail size."
-- Bert
Hi Bert --
This once worked. Thanks for fixing it when it broke.
Cheers,
Alan
-----
At 11:48 PM +0200 9/30/02, Bert Freudenberg wrote:
It seems like noone used thumbnails in Holders before? My son needed this to hold levels for a game. Since each level is almost full-screen, thumbnailing them was the only viable solution I could think of. So here's a one-line fix to make it work:
"Change Set: ThumbHolderFix-bf Date: 30 September 2002 Author: Bert Freudenberg
Makes getValueAtCursor and getGraphicAtCursor for a Holder showing thumbnails return the represented morph. Before, the thumbnail itself was returned which caused the animation to be played at thumbnail size."
-- Bert
Content-Type: APPLICATION/x-gzip; name="ThumbHolderFix-bf.1.cs.gz" Content-ID: Pine.LNX.4.44.0209302348500.15373@balloon.cs.uni-magdeburg.de Content-Description: Content-Disposition: attachment; filename="ThumbHolderFix-bf.1.cs.gz"
Attachment converted: Macintosh HD:ThumbHolderFix-bf.1.cs.gz (????/----) (00072883)
--
squeak-dev@lists.squeakfoundation.org