[Newbies] How do experienced squeakers design applications?
laurent.laffont at gmail.com
Wed Aug 20 06:16:15 UTC 2008
I'm a squeak newbie but I work and design every day on ruby / python /
delphi projects. Personnaly I sketched out on paper, using UML mainly. Then
I take the most quick and easy functionality/class collaboration to develop
and I develop using Test Driven Development ( read Dave Astels fantastic
book "Test Driven Development: A practical guide" if you want more details
on this. I like the idea that tests drive the design ).
A tool I like to draw UML diagrams is umlet : http://www.umlet.com/ It's
fast, no popups, dialog boxes, saves it's diagrams in plain text files (easy
to version), ... and free as in free beer ;)
This done (100% test green, 100% coverage and most obvious use cases
tested), I sketched out again for next tasks and start all cycle again.
In professionnal environment I like to use Scrum iterative development
I hope this help !
On Wed, Aug 20, 2008 at 5:42 AM, Andy Burnett <
andy.burnett at knowinnovation.com> wrote:
> I have just started building the model classes for my first app. I sketched
> out, on paper, what I thought the objects should be, and then started
> coding. However, very quickly, I found that I was confusing the heck out of
> myself, trying to make all the parts work together. Clearly, I was not
> approaching the process the right way at all.
> So, how do you guys build apps? Do you work out everything on paper first (
> with UML diags etc). Or, do you use squeak as you design tool, creating stub
> classes as you realize you need them.
> Also, do you try to get one class to pass all it's tests first, before you
> move on?
> Basically, I am interested in the rules of thumb that you find helpful.
> Beginners mailing list
> Beginners at lists.squeakfoundation.org
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