[Newbies] Problems getting started with OpenGL in Squeak
Nick Ager
nick.ager at gmail.com
Thu Jul 31 23:53:42 UTC 2008
Hi Derek,
thanks for the reply. I've inspected "SmalltalkImage current
listLoadedModules" and "SmalltalkImage current listBuiltinModules" and there
is no sign of "module:'Squeak3D'". I also checked my Croquet installation
and again no sign of "module:'Squeak3D'" - however the Croquet image appears
to have a different installation of OpenGL; there is no sign of Balloon3D*.
Do I need a "Squeak3D.dll" module is so where would I find it? Google points
me to http://wiki.squeak.org/squeak/2874, which is interesting but that
particularly helpful.
Are there two separate implementations of OpenGL in Squeak - one in Croquet
and one in "standard" squeak.
confused
Derek O'Connell-2 wrote:
>
> Try inspecting the following to confirm the module is present:
>
> SmalltalkImage current listLoadedModules
>
> if not then same on:
>
> SmalltalkImage current listBuiltinModules
>
>
> On Wed, Jul 30, 2008 at 2:25 PM, Nick Ager <nick.ager at gmail.com> wrote:
>>
>> Hi,
>>
>> I'd like to experiment with OpenGL in Squeak. I found the promisingly
>> titled
>> "Howto - Loading OpenGL in Squeak 3.9" from Jakub Kozisek
>> (http://lists.squeakfoundation.org/pipermail/beginners/2006-November/001451.html)
>> and followed the directions:
>>
>> * install FFI and Balloon3D from SqueakMap. (I used the Universe browser
>> to
>> install FFI version 3.9.1 and Balloon3D version 0.18.2)
>> * install OpenGL-ckl.4.mcz from Monticello repository at
>> http://www.squeaksource.com/OpenGL
>> * apply change set from
>> http://lists.squeakfoundation.org/pipermail/beginners/attachments/20061118/459ce649/OpenGLUpdate.1.obj
>> * ensure squeak.ini contains: B3DXUsesOpenGL = 1
>> * OpenGLMorph new openInWorld.
>>
>> Unfortunately the instructions resulted in the following error:
>>
>>>>> Error: Error a primitive has failed
>>
>> Examining the stack trace the error was in:
>>
>> B3DPrimitiveRasterizerState>>primInitializeBuffers
>>
>> which reads:
>> B3DPrimitiveRasterizerState>>primInitializeBuffers
>> <primitive: 'b3dInitializeRasterizerState' module:'Squeak3D'>
>> ^self primitiveFailed
>>
>> I ran the shipped FFI tests and all tests passed.
>> I'm running under windows using a VM from SqueakVM-Win32-3.10.6-bin.zip
>> and
>> an image sq3.9.1-7075dev08.07.1
>>
>> I downloaded Croquet which displayed it's 3D world successfully, but
>> would
>> prefer a minimal OpenGL installation. I tried the Croquet VM with my
>> image,
>> but got the same problem.
>>
>> Any ideas?
>>
>> Nick
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