[Newbies] Problems getting started with OpenGL in Squeak
nick.ager at gmail.com
Thu Jul 31 23:53:42 UTC 2008
thanks for the reply. I've inspected "SmalltalkImage current
listLoadedModules" and "SmalltalkImage current listBuiltinModules" and there
is no sign of "module:'Squeak3D'". I also checked my Croquet installation
and again no sign of "module:'Squeak3D'" - however the Croquet image appears
to have a different installation of OpenGL; there is no sign of Balloon3D*.
Do I need a "Squeak3D.dll" module is so where would I find it? Google points
me to http://wiki.squeak.org/squeak/2874, which is interesting but that
Are there two separate implementations of OpenGL in Squeak - one in Croquet
and one in "standard" squeak.
Derek O'Connell-2 wrote:
> Try inspecting the following to confirm the module is present:
> SmalltalkImage current listLoadedModules
> if not then same on:
> SmalltalkImage current listBuiltinModules
> On Wed, Jul 30, 2008 at 2:25 PM, Nick Ager <nick.ager at gmail.com> wrote:
>> I'd like to experiment with OpenGL in Squeak. I found the promisingly
>> "Howto - Loading OpenGL in Squeak 3.9" from Jakub Kozisek
>> and followed the directions:
>> * install FFI and Balloon3D from SqueakMap. (I used the Universe browser
>> install FFI version 3.9.1 and Balloon3D version 0.18.2)
>> * install OpenGL-ckl.4.mcz from Monticello repository at
>> * apply change set from
>> * ensure squeak.ini contains: B3DXUsesOpenGL = 1
>> * OpenGLMorph new openInWorld.
>> Unfortunately the instructions resulted in the following error:
>>>>> Error: Error a primitive has failed
>> Examining the stack trace the error was in:
>> which reads:
>> <primitive: 'b3dInitializeRasterizerState' module:'Squeak3D'>
>> ^self primitiveFailed
>> I ran the shipped FFI tests and all tests passed.
>> I'm running under windows using a VM from SqueakVM-Win32-3.10.6-bin.zip
>> an image sq3.9.1-7075dev08.07.1
>> I downloaded Croquet which displayed it's 3D world successfully, but
>> prefer a minimal OpenGL installation. I tried the Croquet VM with my
>> but got the same problem.
>> Any ideas?
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