[Newbies] graphics question
doconnel at gmail.com
Thu Apr 30 08:02:18 UTC 2009
thanks for the tip. Here's one in return: to rotate and scale the
polygon *and* it's bitmap fill embed the polygon in a holder,
rotate/scale the holder then drag the polygon back out.
Jerome Peace wrote:
> Hi Derek,
> The screening morph mentioned in previous posts is good.
> Another interesting way do overlay images is to put them in as the graphic for a BitmapFill in a polygon. Then adjust the shape to show just the part you want.
> For jigsaw pieces use a bunch of polygons.
> Line up polygons then giving each the same image for a fill and aligning the fill origin at the same point on the screen for each fill. Each polygon has its piece of the puzzle.
> Moving the polygons then moves the piece.
> Yours in curiosity and service, --Jerome Peace.
> --- On Wed, 4/29/09, Derek O'Connell <doconnel at gmail.com> wrote:
>> From: Derek O'Connell <doconnel at gmail.com>
>> Subject: Re: [Newbies] graphics question
>> To: "A friendly place to get answers to even the most basic questions about Squeak." <beginners at lists.squeakfoundation.org>
>> Date: Wednesday, April 29, 2009, 11:31 AM
>> ScreeningMorph example:
>> pop.mail.yahoo.com wrote:
>>> Could someone point me to an example of the best way
>> to combine 2 images using color masking. I am using an
>> ImageMorph with an image loaded and would like to overlay
>> other images. I am thinking of trying BitBlt, but am
>> wondering if there is an easier way.
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