[Newbies] Beginner Morphic Question

H. Hirzel hannes.hirzel at gmail.com
Wed Feb 22 16:11:14 UTC 2017



might be useful as well.

On 2/22/17, H. Hirzel <hannes.hirzel at gmail.com> wrote:
> On 2/22/17, Tim Cuthbertson <ratcheer at gmail.com> wrote:
>> Date: Tue, 21 Feb 2017 22:41:36 +0100
>> From: "H. Hirzel" <hannes.hirzel at gmail.com>
>> To: "A friendly place to get answers to even the most basic questions
>>         about Squeak." <beginners at lists.squeakfoundation.org>
>> Subject: Re: [Newbies] Beginner Morphic Question
>> Message-ID:
>> <CAGQxfVjPLxhKo09-c9r-1XyUMT1qjCHXF4AWRFDuvkaaUsQHaw at mail.gmail.com>
>> Content-Type: text/plain; charset=UTF-8
>> Have you seen this example
>> http://wiki.squeak.org/squeak/526
>> ?
>> Code
>> http://wiki.squeak.org/squeak/uploads/MorphicGUIDemo.2.cs.gz
>> Could you please explain in more details what you would like to build?
>> --Hannes
>> On 2/21/17, Tim Cuthbertson <ratcheer at gmail.com> wrote:
>>> I am trying to start a Morphic application. I have read a lot of
>> tutorials,
>>> but I can't figure out how to program my submorphs.
>>> I have created my top level as a subclass of PasteUpMorph, opened it,
>>> and
>>> embedded a ScriptableButton and, separately, a RoundRect into which I
>>> have
>>> embedded a TextMorph. (eventually, I plan to have five siblings of each
>>> of
>>> these submorphs, but I'm trying to start the project, simply).
>>> I think I am supposed to start programming these submorphs from my
>>> PasteUpMorph, in which they are all directly or indirectly embedded. If
>>> I
>>> inspect the PasteUpMorph subclass, I can see the others as submorphs of
>> it,
>>> but if I browse it, I don't see any objects into which to put any code.
>>> I
>>> just see an empty PasteUpMorph.
>>> How do I access and code the submorphs within subclasses (I think) of my
>>> top level morph?
>>> Tim Cuthbertson
>> No, I had not come across that example of "How to work with multiple text
>> morphs". I will study it and your other link.
>> I am starting a project (just as an example to learn Squeak) to come up
>> with a Yahtzee game clone. My text morphs will simply display a number
>> that
>> represents a randomly rolled die. The button morphs will allow the user
>> to
>> select whether a particular die is to be held from being rerolled.
> Then I suggest that you focus first on programming a DieMorph
> http://pharo.gforge.inria.fr/PBE1/PBE1ch12.html
> Remember: 'Where Morphic stands out'
> http://wiki.squeak.org/squeak/6528
> <citation>
> The (Morphjic) framework is fully in Smalltalk; there are no
> "primitive" widgets or hidden functionality. This means that there are
> no restrictions to how a morph will appear and react. There are morphs
> that behave like the widgets usually found, and therefore conventional
> interfaces can be built. But there are more interesting visual
> metaphors like CurveMorph, FishEyeMorph, EnvelopeEditorMorph, or
> SpectrumAnalyzerMorph (see the next section with a Squeak at hand to
> know them). And the framework is open end extensible. It s not
> difficult to make new visual metaphors for our own objects, which are
> perfectly integrated in the system.
> </citation>
> And
>     'Method for making Morphs'
>     http://wiki.squeak.org/squeak/70
>> There
>> will be an additional button to allow the user to re-roll unheld dice.
>> I have this model working in a text-based model, but I decided to try to
>> re-implement it in a morphic GUI framework.
>> Thank you for the tips.
>> Tim Cuthbertson

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