[Newbies] Question about Etoys Custome Events and Triggering Objects

Jeremy Landry hakyoku at gmail.com
Tue Sep 4 03:04:34 UTC 2018

It turns out using siblings of specific names works fine and they can
'hide' underneath the actual graphical elements.

Will post a demo project soon, there's quite a bit of options that opened
up with this. :)

On Mon, Sep 3, 2018 at 7:09 PM, Bert Freudenberg <bert at freudenbergs.de>

> On Mon, 3 Sep 2018 at 18:11, Bert Freudenberg <bert at freudenbergs.de>
> wrote:
>> We generally try to design around it. For example, in Pac-Man, the
>> obvious approach would be to move the player, check if it collided with a
>> dot, then delete that dot. This doesn't work because it is not easy to
>> check which dot it collided with. Instead, we have all the dots ticking to
>> check if they collided with the player, and if so delete themselves and
>> increase the global score.
> Here is one idea:
> [image: image.jpg]
> - Bert -
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