[etoys-dev] Re: What about shipping DrGeo in Etoys?

Hilaire Fernandes hilaire at ofset.org
Sat Sep 5 16:31:46 EDT 2009


I am reading.
I used to put DrGeo in the graphic category althought it is not
exactly that. In the other hand I am not sure DrGeo fit with the other
artifacts in the Basic category.

Regarding the changeset, I also have fr.po and es.po files for DrGeo.

Hilaire

2009/9/4 Bert Freudenberg <bert at freudenbergs.de>:
> Reflecting on this I have to say it's a bit late in the beta cycle to touch
> these things we never talked about before.
>
> And Yoshiki's suggestion to put in DrGeo right after this release is
> probably wise, too. I could not reach Hilaire anyway, his email bounces.
>
> - Bert -
>
> On 04.09.2009, at 22:05, <kharness at illinois.edu> wrote:
>
>> Hi Tim,
>> There are a number of the Help Guides that would no longer be accurate if
>> you eliminate the Basic category.
>> Kathleen
>>
>> ---- Original message ----
>>>
>>> Date: Fri, 04 Sep 2009 14:52:49 -0400
>>> From: "teefal" <etoys-dev-forum at squeakland.org>
>>> Subject: [etoys-dev] Re: What about shipping DrGeo in Etoys?
>>> To: etoys-dev at squeakland.org
>>>
>>>  Here's a thought . . .
>>>
>>>  1. Get rid of "Basic" as a category
>>>
>>>  2. Put everything within it into Supply Bin, if it's
>>>  not there already, or Graphics
>>>
>>>  3. Make a new category called "Apps", where we'll
>>>  put standalone "microworlds"
>>>
>>>  4. Add DrGeo and Kedama to Apps
>>>
>>>  5. Possibly add everything in Games to Apps also,
>>>  and get rid of that category
>>>
>>>  6. Make the object catalog wide enough so categories
>>>  fit in one row
>>>
>>>  7. Add some padding around catalog items, so
>>>  categories like Connectors don't look so cluttered.
>
>
>
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-- 
http://blog.ofset.org/hilaire


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