[etoys-dev] Slots without watchers
Rita Freudenberg
rita at isg.cs.uni-magdeburg.de
Tue Sep 29 05:01:01 EDT 2009
Scott Wallace wrote:
> There's no deep reason why "slots with arguments" don't have readouts
> in the Viewer, nor why stand-alone Watchers aren't available for such
> slots. Both would be desirable enhancements.
>
> The side-effect concern afaik would only apply to the "Car's copy"
> tile; we can't be calling this repeatedly, since each call creates a
> new copy. But with that exception (already strange in other ways,) it
> would be desirable to have readouts for all slot-like entities,
> whether or not they involve parameters.
>
> Performance considerations may make us ultimately decide to refrain
> from showing readouts in viewers for certain slots, but even for those
> slots involving "expensive" computations, I think ideally we should
> still allow the user to obtain stand-alone watchers for them.
I'm not sure if I understand how these things work, but I just had an
idea. Would it be possible to write a description about how a user can
add a watcher to a given tile? Using Squeak, class browser , writing
Smalltalk code? Could that be one path to learn how to program for
interested high school students?
Rita
>
> -- Scott
>
>
> On Sep 28, 2009, at 5:40 PM, Ricardo Moran wrote:
>
>>
>> On Mon, Sep 28, 2009 at 8:17 PM, K. K. Subramaniam
>> <subbukk at gmail.com> wrote:
>> On Tuesday 29 Sep 2009 1:36:53 am Ricardo Moran wrote:
>> > I don't see why a function shouldn't have a readout. It returns a
>> value,
>> > and IMHO all useful values should have readouts. This includes
>> bearingTo,
>> > distanceTo, isOverColor, colorSees, overlaps, overlapsAny, and so
>> on. I
>> > know some of them can't have readouts because of performance issues
>> but if
>> > bearingTo is not the case I think it should have one.
>> I expect watchers are only for variables/properties.
>>
>> I'm sorry but I disagree. I expect watchers for anything that will
>> return a value.
>> When I ask for the distance to an object I care about the value, so I
>> expect to have a watcher. When I ask an object to turn 90 degrees I
>> only care about the movement of the object, so I don't expect to have
>> a watcher.
>>
>> With computations, one is
>> not sure about side effects.
>>
>> I also don't think any of the functions I mentioned above should have
>> side effects, so the only reason I found for not having readouts is
>> performance.
>>
>> One can always create a variable and use a script
>> to track the changes through this variable.
>>
>> I know it's easy to use a variable to track the changes but I don't
>> think this is what I would expect.
>>
>>
>> There is a bigger issue that will confuse young kids. The viewer has
>> three
>> types of slots - commands, variables and computations but they map to
>> only two
>> types of menu buttons. The "observation" category also includes
>> variables with
>> watchers, so not all relationships are computed :-(.
>>
>> Maybe I'm wrong but I don't make the distinctions you made (and I
>> don't think children do it either). When I work with Etoys I think
>> about variables and commands. Nothing more. Clearly, "turn" is a
>> command. And the distance to an object, at least for me, is a variable.
>>
>>
>> How about using round edges or changing color of computed tiles?
>>
>>
>> I believe a lot of different tiles would be more confusing for children.
>>
>> Cheers
>>
>>
>>
>> Subbu
>>
>> _______________________________________________
>> etoys-dev mailing list
>> etoys-dev at squeakland.org
>> http://lists.squeakland.org/mailman/listinfo/etoys-dev
>
> _______________________________________________
> etoys-dev mailing list
> etoys-dev at squeakland.org
> http://lists.squeakland.org/mailman/listinfo/etoys-dev
--
Rita Freudenberg
FIN-ISG
Otto-von-Guericke-Universität Magdeburg
http://isgwww.cs.uni-magdeburg.de/isg/rita.html
More information about the etoys-dev
mailing list