[etoys-dev] SQ-94 - Flip and Tumble

Steve Thomas sthomas1 at gosargon.com
Mon Aug 16 22:10:53 EDT 2010


Okay read Bert's comment in Tracker and I now understand that the graphic is
flipped without changing heading (which differs from the implementation
using "rotation style" which by design changes heading to cause the flip).

So given that we want to have the minimum set of tiles from which you can
create things.  Why do we need both?
I understand the need to keep the older rotation style methods so older
projects don't break, but IMNSOBOWO we should hide the rotation style tile.

Stephen

On Mon, Aug 16, 2010 at 9:20 AM, Steve Thomas <sthomas1 at gosargon.com> wrote:

>
>
> On Mon, Aug 16, 2010 at 8:52 AM, Bert Freudenberg <bert at freudenbergs.de>wrote:
>
>>
>> On 16.08.2010, at 04:01, Steve Thomas wrote:
>>
>> Tried the new flip and tumble works great (for sketches, would be nice if
>> this worked for all costumes, polygons would be trivial ;)
>>
>> Now that we have flip and tumble, do we need rotation style?  To me its
>> confusing to have both and flip and tumble are much simpler to learn and
>> use.
>>
>>
>> Yes we need it. How else would you make a painted object go upright on the
>> screen?
>>
>
> I agree we need the ability the "flip left right" and "flip up down"
> functionality and the new tiles (now called "flip" and "tumble")
> provide that functionality.
>
> When I asked do we need rotation style, I was referring to the scripting
> tile in the graphic category of the viewer not removing the functionality
> which is provided in the code and accesible via the new "flip" and "tumble"
> tiles.
>
>
>> It disables actual rotation and automatically flips the graphic depending
>> on heading. Flip and tumble are just one-shot operations that change the
>> graphics.
>>
> Yes I understand that as you increase heading the graphic reaches a tipping
> point around 90 or 180 degrees. I just don't see why we need both methods,
> although to ensure old projects work, I was suggesting simply hiding the
> tile "rotation style".
>
> Stephen
>
> I think we hide the "rotation style" tile when in Etoys Friendly mode.
>>
>>
>> Did you mean to write "we should"?
>>
>
> Yes. Although "we" is probably a poor choice of words as I do no coding,
> that is left to over burdened, yet much appreciated developers such as
> yourself.
>
> Stephen
>
>>  - Bert -
>>
>>
>>
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>>
>>
>
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